Large display research overview
As large displays become more affordable, researchers are investigating their effects on
productivity, and techniques for making the large display user experience more effective …
productivity, and techniques for making the large display user experience more effective …
A diary study of task switching and interruptions
We report on a diary study of the activities of information workers aimed at characterizing
how people interleave multiple tasks amidst interruptions. The week-long study revealed the …
how people interleave multiple tasks amidst interruptions. The week-long study revealed the …
On the need for attention-aware systems: Measuring effects of interruption on task performance, error rate, and affective state
This paper reports results from a controlled experiment (N= 50) measuring effects of
interruption on task completion time, error rate, annoyance, and anxiety. The experiment …
interruption on task completion time, error rate, annoyance, and anxiety. The experiment …
No task left behind? Examining the nature of fragmented work
We present data from detailed observation of 24 information workers that shows that they
experience work fragmentation as common practice. We consider that work fragmentation …
experience work fragmentation as common practice. We consider that work fragmentation …
Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users
We develop design principles and an interaction framework for sharable, interactive public
ambient displays that support the transition from implicit to explicit interaction with both …
ambient displays that support the transition from implicit to explicit interaction with both …
Heuristic evaluation of ambient displays
We present a technique for evaluating the usability and effectiveness of ambient displays.
Ambient displays are abstract and aesthetic peripheral displays portraying non-critical …
Ambient displays are abstract and aesthetic peripheral displays portraying non-critical …
A taxonomy of ambient information systems: four patterns of design
Researchers have explored the design of ambient information systems across a wide range
of physical and screen-based media. This work has yielded rich examples of design …
of physical and screen-based media. This work has yielded rich examples of design …
Aura: an architectural framework for user mobility in ubiquitous computing environments
JP Sousa, D Garlan - Software Architecture: System Design, Development …, 2002 - Springer
Ubiquitous computing poses a number of challenges for software architecture. One of the
most important is the ability to design software systems that accommodate dynamically …
most important is the ability to design software systems that accommodate dynamically …
Overcoming assumptions and uncovering practices: When does the public really look at public displays?
This work reports on the findings of a field study examining the current use practices of large
ambient information displays in public settings. Such displays are often assumed to be …
ambient information displays in public settings. Such displays are often assumed to be …
Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media
In this paper we propose a novel way of supporting occasional meetings that take place in
unfamiliar public places, which promotes lightweight, visible and fluid collaboration. Our …
unfamiliar public places, which promotes lightweight, visible and fluid collaboration. Our …