Tailored gamification in education: A literature review and future agenda
Gamification has been widely used to design better educational systems aiming to increase
students' concentration, motivation, engagement, flow experience, and others positive …
students' concentration, motivation, engagement, flow experience, and others positive …
[HTML][HTML] Tailored gamification: A review of literature
Gamification is increasingly becoming a pertinent aspect of any UI and UX design. However,
a canonical dearth in research and application of gamification has been related to the role of …
a canonical dearth in research and application of gamification has been related to the role of …
[HTML][HTML] Approaches and game elements used to tailor digital gamification for learning: A systematic literature review
The systematic review examined research on tailored digital gamification for learning based
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …
Adaptive gamification in education: A literature review of current trends and developments
Gamification, the use of game elements in non-game settings, is more and more used in
education to increase learner motivation, engagement, and performance. Recent research …
education to increase learner motivation, engagement, and performance. Recent research …
Personalizing persuasive strategies in gameful systems to gamification user types
Persuasive gameful systems are effective tools for motivating behaviour change. Research
has shown that tailoring these systems to individuals can increase their efficacy; however …
has shown that tailoring these systems to individuals can increase their efficacy; however …
Game difficulty adaptation and experience personalization: A literature review
This paper attempts to provide a detailed overview of the latest advancements in the field of
game difficulty adaptation and experience personalization within the years 2005–2021 from …
game difficulty adaptation and experience personalization within the years 2005–2021 from …
Initiatives and challenges of using gamification in software engineering: A Systematic Map**
Context: Gamification is an emerging subject that has been applied in different areas,
bringing contributions to different types of activities. Objective: This paper aims to …
bringing contributions to different types of activities. Objective: This paper aims to …
Personalized gamification: A literature review of outcomes, experiments, and approaches
Personalized gamification has gained substantial interest due to the expectation that it can
improve gamification's success. Considering some secondary studies on this topic, they lack …
improve gamification's success. Considering some secondary studies on this topic, they lack …
Convergence of gamification and machine learning: a systematic literature review
Recent developments in human–computer interaction technologies raised the attention
towards gamification techniques, that can be defined as using game elements in a non …
towards gamification techniques, that can be defined as using game elements in a non …
The impact of game elements on learner motivation: Influence of initial motivation and player profile
Several studies have been conducted in recent years into the effects of gamification on
learner motivation. However, little is known about how learner profiles affect the impact of …
learner motivation. However, little is known about how learner profiles affect the impact of …