Tailored gamification in education: A literature review and future agenda

W Oliveira, J Hamari, L Shi, AM Toda… - Education and …, 2023 - Springer
Gamification has been widely used to design better educational systems aiming to increase
students' concentration, motivation, engagement, flow experience, and others positive …

[HTML][HTML] Tailored gamification: A review of literature

ACT Klock, I Gasparini, MS Pimenta… - International Journal of …, 2020 - Elsevier
Gamification is increasingly becoming a pertinent aspect of any UI and UX design. However,
a canonical dearth in research and application of gamification has been related to the role of …

[HTML][HTML] Approaches and game elements used to tailor digital gamification for learning: A systematic literature review

Y Hong, N Saab, W Admiraal - Computers & Education, 2024 - Elsevier
The systematic review examined research on tailored digital gamification for learning based
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …

Adaptive gamification in education: A literature review of current trends and developments

S Hallifax, A Serna, JC Marty, É Lavoué - Transforming Learning with …, 2019 - Springer
Gamification, the use of game elements in non-game settings, is more and more used in
education to increase learner motivation, engagement, and performance. Recent research …

Personalizing persuasive strategies in gameful systems to gamification user types

R Orji, GF Tondello, LE Nacke - … of the 2018 CHI conference on human …, 2018 - dl.acm.org
Persuasive gameful systems are effective tools for motivating behaviour change. Research
has shown that tailoring these systems to individuals can increase their efficacy; however …

Game difficulty adaptation and experience personalization: A literature review

PD Paraschos, DE Koulouriotis - International Journal of Human …, 2023 - Taylor & Francis
This paper attempts to provide a detailed overview of the latest advancements in the field of
game difficulty adaptation and experience personalization within the years 2005–2021 from …

Initiatives and challenges of using gamification in software engineering: A Systematic Map**

D de Paula Porto, GM de Jesus, FC Ferrari… - Journal of Systems and …, 2021 - Elsevier
Context: Gamification is an emerging subject that has been applied in different areas,
bringing contributions to different types of activities. Objective: This paper aims to …

Personalized gamification: A literature review of outcomes, experiments, and approaches

L Rodrigues, AM Toda, PT Palomino… - Eighth international …, 2020 - dl.acm.org
Personalized gamification has gained substantial interest due to the expectation that it can
improve gamification's success. Considering some secondary studies on this topic, they lack …

Convergence of gamification and machine learning: a systematic literature review

A Khakpour, R Colomo-Palacios - Technology, Knowledge and Learning, 2021 - Springer
Recent developments in human–computer interaction technologies raised the attention
towards gamification techniques, that can be defined as using game elements in a non …

The impact of game elements on learner motivation: Influence of initial motivation and player profile

S Reyssier, S Hallifax, A Serna, JC Marty… - IEEE Transactions …, 2022 - ieeexplore.ieee.org
Several studies have been conducted in recent years into the effects of gamification on
learner motivation. However, little is known about how learner profiles affect the impact of …