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3D Reconstruction with Fast Dipole Sums
We introduce a method for high-quality 3D reconstruction from multi-view images. Our
method uses a new point-based representation, the regularized dipole sum, which …
method uses a new point-based representation, the regularized dipole sum, which …
High-Quality Facial Geometry and Appearance Capture at Home
Facial geometry and appearance capture have demonstrated tremendous success in 3D
scanning real humans in studios. Recent works propose to democratize this technique while …
scanning real humans in studios. Recent works propose to democratize this technique while …
SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes
CD Fan, CW Chang, YR Liu, JY Lee, JL Huang… - arxiv preprint arxiv …, 2024 - arxiv.org
We present SpectroMotion, a novel approach that combines 3D Gaussian Splatting (3DGS)
with physically-based rendering (PBR) and deformation fields to reconstruct dynamic …
with physically-based rendering (PBR) and deformation fields to reconstruct dynamic …
A Simple Approach to Differentiable Rendering of SDFs
We present a simple algorithm for differentiable rendering of surfaces represented by
Signed Distance Fields (SDF), which makes it easy to integrate rendering into gradient …
Signed Distance Fields (SDF), which makes it easy to integrate rendering into gradient …
Materialist: Physically Based Editing Using Single-Image Inverse Rendering
To perform image editing based on single-view, inverse physically based rendering, we
present a method combining a learning-based approach with progressive differentiable …
present a method combining a learning-based approach with progressive differentiable …
OMG: Opacity Matters in Material Modeling with Gaussian Splatting
Decomposing geometry, materials and lighting from a set of images, namely inverse
rendering, has been a long-standing problem in computer vision and graphics. Recent …
rendering, has been a long-standing problem in computer vision and graphics. Recent …
[PDF][PDF] High-Quality Facial Geometry and Appearance Capture at Home Supplementary Material
Y Han, J Lyu, F Xu - openaccess.thecvf.com
We adopt MetaShape 1 to calibrate a shared camera intrinsic matrix for all the recorded
frames and a camera extrinsic matrix for each frame. We translate and scale the mesh …
frames and a camera extrinsic matrix for each frame. We translate and scale the mesh …