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Earsketch: A steam-based approach for underrepresented populations in high school computer science education
This article presents EarSketch, a learning environment that combines computer
programming with sample-based music production to create a computational remixing …
programming with sample-based music production to create a computational remixing …
Learning to program with personal robots: Influences on student motivation
MM McGill - ACM Transactions on Computing Education (TOCE), 2012 - dl.acm.org
One of the goals of using robots in introductory programming courses is to increase
motivation among learners. There have been several types of robots that have been used …
motivation among learners. There have been several types of robots that have been used …
DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks
A distinctive feature of game-based learning environments is their capacity for enabling
stealth assessment. Stealth assessment analyzes a stream of fine-grained student …
stealth assessment. Stealth assessment analyzes a stream of fine-grained student …
Culturally relevant computer science pedagogy: From theory to practice
Recent initiatives to broaden participation in computing aim to provide increased computer
science (CS) access and opportunity for underrepresented K-12 students. Researchers …
science (CS) access and opportunity for underrepresented K-12 students. Researchers …
Empirical validation and application of the computing attitudes survey
Student attitudes play an important role in sha** learning experiences. However, few
validated instruments exist for measuring student attitude development in a discipline …
validated instruments exist for measuring student attitude development in a discipline …
Pre-college computing outreach research: Towards improving the practice
Europe, Australia, and North America face two similar challenges with respect to computing--
there have not been enough students matriculating to keep up with demand and the lack of …
there have not been enough students matriculating to keep up with demand and the lack of …
Engaging underrepresented groups in high school introductory computing through computational remixing with EarSketch
In this paper, we describe a pilot study of EarSketch, a computational remixing approach to
introductory computer science, in a formal academic computing course at the high school …
introductory computer science, in a formal academic computing course at the high school …
Development and effectiveness evaluation of a STEM-based game-design project for preservice primary teacher education
In order to reflect on the lack of develo** content knowledge of technology education in
Taiwan's primary teacher education, the main aim of this study was to develop a STEM …
Taiwan's primary teacher education, the main aim of this study was to develop a STEM …
Examining science and engineering students' attitudes toward computer science
A Hoegh, BM Moskal - 2009 39th IEEE frontiers in education …, 2009 - ieeexplore.ieee.org
Concerns have been raised with respect to the recent decline in enrollment in
undergraduate computer science majors. Women are one subpopulation that is severely …
undergraduate computer science majors. Women are one subpopulation that is severely …
Building pair programming knowledge through a family of experiments
Pair programming is a practice in which two programmers work collaboratively at one
computer on the same design, algorithm, code, or test. Pair programming is becoming …
computer on the same design, algorithm, code, or test. Pair programming is becoming …