[HTML][HTML] Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities

S Sandrone, C Carlson - Brain Disorders, 2021 - Elsevier
The role of games in education continues to evolve. The integration of game-based learning
with technology has become more common and contributed to a growing body of literature …

Design considerations for a theory-driven exergame-based rehabilitation program to improve walking of persons with stroke

S Wüest, R Van De Langenberg… - European Review of Aging …, 2014 - Springer
Virtual rehabilitation approaches for promoting motor recovery has attracted considerable
attention in recent years. It appears to be a useful tool to provide beneficial and motivational …

Considerations in the efficacy and effectiveness of virtual reality interventions for stroke rehabilitation: moving the field forward

R Proffitt, B Lange - Physical therapy, 2015 - academic.oup.com
In the past 2 decades, researchers have demonstrated the potential for virtual reality (VR)
technologies to provide engaging and motivating environments for stroke rehabilitation …

Optimized home rehabilitation technology reduces upper extremity impairment compared to a conventional home exercise program: a randomized, controlled, single …

VA Swanson, C Johnson… - … and Neural Repair, 2023 - journals.sagepub.com
Background Upper extremity (UE) stroke rehabilitation requires patients to perform exercises
at home, yet patients show limited benefit from paper-based home exercise programs …

A low-cost game framework for a home-based stroke rehabilitation system

S Saini, DRA Rambli, S Sulaiman… - … on Computer & …, 2012 - ieeexplore.ieee.org
Stroke is a major cause of severe physical disability, leading into a variety of impairments. In
general, stroke rehabilitation is a process which requires intensive direct physical therapy …

RE Methods for Virtual Reality Software Product Development: A Map** Study

SA Karre, YR Reddy, R Mittal - ACM Transactions on Software …, 2024 - dl.acm.org
Software practitioners use various methods in Requirements Engineering (RE) to elicit,
analyze, and specify the requirements of enterprise products. The methods impact the final …

Robotic gaming prototype for upper limb exercise: Effects of age and embodiment on user preferences and movement

D Eizicovits, Y Edan, I Tabak… - Restorative neurology …, 2018 - journals.sagepub.com
Background: Effective human-robot interactions in rehabilitation necessitates an
understanding of how these should be tailored to the needs of the human. We report on a …

[HTML][HTML] A review of hand function rehabilitation systems based on hand motion recognition devices and artificial intelligence

Y Gu, Y Xu, Y Shen, H Huang, T Liu, L **, H Ren… - Brain sciences, 2022 - mdpi.com
The incidence of stroke and the burden on health care and society are expected to increase
significantly in the coming years, due to the increasing aging of the population. Various …

Multimedia interactive therapy environment for children having physical disabilities

M Abdur Rahman, AM Qamar, MA Ahmed… - Proceedings of the 3rd …, 2013 - dl.acm.org
In this paper, we present an interactive multimedia environment that can be used to
effectively complement the role of a therapist in the process of rehabilitation for disabled …

Requirements elicitation for virtual reality products-a map** study

SA Karre, R Mittal, R Reddy - Proceedings of the 16th Innovations in …, 2023 - dl.acm.org
Software practitioners use various requirement elicitation methods to produce a well-defined
product. These methods impact the software product's eventual traits and target a particular …