Large language models and games: A survey and roadmap

R Gallotta, G Todd, M Zammit, S Earle… - IEEE Transactions …, 2024 - ieeexplore.ieee.org
Recent years have seen an explosive increase in research on large language models
(LLMs), and accompanying public engagement on the topic. While starting as a niche area …

[HTML][HTML] Artificial intelligence for video game visualization, advancements, benefits and challenges

Y Wu, A Yi, C Ma, L Chen - Mathematical Biosciences and …, 2023 - aimspress.com
In recent years, the field of artificial intelligence (AI) has witnessed remarkable progress and
its applications have extended to the realm of video games. The incorporation of AI in video …

Procedural content generation via machine learning (PCGML)

A Summerville, S Snodgrass, M Guzdial… - IEEE Transactions …, 2018 - ieeexplore.ieee.org
This survey explores procedural content generation via machine learning (PCGML), defined
as the generation of game content using machine learning models trained on existing …

Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI

Y Sun, Z Li, K Fang, CH Lee, A Asadipour - Proceedings of the AAAI …, 2023 - ojs.aaai.org
Generative AI (GenAI), encompassing image generation and large language models
(LLMs), has opened new avenues for gameplay experiences. This paper introduces" 1001 …

Human-ai collaboration in cooperative games: A study of playing codenames with an llm assistant

M Sidji, W Smith, MJ Rogerson - Proceedings of the ACM on Human …, 2024 - dl.acm.org
Playing partial information, restricted communication, cooperative (PIRCC) games with
humans have proven challenging for AI, due to our reliance on social dynamics and …

[BUCH][B] Curating simulated storyworlds

J Ryan - 2018 - search.proquest.com
There is a peculiar method in the area of procedural narrative called emergent narrative:
instead of automatically inventing stories or deploying authored narrative content, a system …

Generative artificial intelligence in educational game design: Nuanced challenges, design implications, and future research

J Moon, U Lee, J Koh, Y Jeong, Y Lee, G Byun… - Technology, Knowledge …, 2024 - Springer
This paper reviews the role of Generative Artificial Intelligence (GenAI) in transforming the
landscape of educational game design. The recent rise and development of GenAI have …

Design patterns for voice interaction in games

F Allison, M Carter, M Gibbs, W Smith - Proceedings of the 2018 Annual …, 2018 - dl.acm.org
Voice interaction is increasingly common in digital games, but it remains a notoriously
difficult modality to design a satisfying experience for. This is partly due to limitations of …

Evaluating AI-based games through retellings

M Kreminski, B Samuel, E Melcer… - Proceedings of the AAAI …, 2019 - ojs.aaai.org
We propose a new approach to the human-centered evaluation of AI-based games,
grounded in the analysis of player retellings of their play experiences. Retellings offer …

Felt: a simple story sifter

M Kreminski, M Dickinson, N Wardrip-Fruin - Interactive Storytelling: 12th …, 2019 - Springer
Story sifting, also known as story recognition, has been identified as one of the major design
challenges currently facing interactive emergent narrative. However, despite continued …