All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda

LH Lee, T Braud, PY Zhou, L Wang… - … and trends® in …, 2024 - nowpublishers.com
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We
have created various computer-mediated virtual environments, including social networks …

The past, present, and future of virtual and augmented reality research: a network and cluster analysis of the literature

P Cipresso, IAC Giglioli, MA Raya, G Riva - Frontiers in psychology, 2018 - frontiersin.org
The recent appearance of low cost virtual reality (VR) technologies–like the Oculus Rift, the
HTC Vive and the Sony PlayStation VR–and Mixed Reality Interfaces (MRITF)–like the …

Revisiting Milgram and Kishino's reality-virtuality continuum

R Skarbez, M Smith, MC Whitton - Frontiers in Virtual Reality, 2021 - frontiersin.org
Since its introduction in 1994, Milgram and Kishino's reality-virtuality (RV) continuum has
been used to frame virtual and augmented reality research and development. While …

When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions

Z He, L Wu, XR Li - Tourism Management, 2018 - Elsevier
As augmented reality (AR) has been increasingly adopted by various industries as a
marketing tool, tourism practitioners have come to recognize its promising potential in …

Revisiting collaboration through mixed reality: The evolution of groupware

B Ens, J Lanir, A Tang, S Bateman, G Lee… - International Journal of …, 2019 - Elsevier
Abstract Collaborative Mixed Reality (MR) systems are at a critical point in time as they are
soon to become more commonplace. However, MR technology has only recently matured to …

AI and 6G into the metaverse: Fundamentals, challenges and future research trends

M Zawish, FA Dharejo, SA Khowaja… - IEEE Open Journal …, 2024 - ieeexplore.ieee.org
Since Facebook was renamed Meta, a lot of attention, debate, and exploration have
intensified about what the Metaverse is, how it works, and the possible ways to exploit it. It is …

Embodiment of wearable augmented reality technology in tourism experiences

IP Tussyadiah, TH Jung… - Journal of Travel …, 2018 - journals.sagepub.com
The increasing use of wearable devices for tourism purposes sets the stage for a critical
discussion on technological mediation in tourism experiences. This article provides a …

What's the situation with situated visualization? a survey and perspectives on situatedness

N Bressa, H Korsgaard, A Tabard… - … on Visualization and …, 2021 - ieeexplore.ieee.org
Situated visualization is an emerging concept within visualization, in which data is visualized
in situ, where it is relevant to people. The concept has gained interest from multiple research …