New technologies promoting active upper limb rehabilitation after stroke: an overview and network meta-analysis

G Everard, L Declerck, C Detrembleur… - … Journal of physical …, 2022‏ - pmc.ncbi.nlm.nih.gov
INTRODUCTION The primary aim of this work was to summarize and compare the effects of
active rehabilitation assisted by new technologies (virtual reality [VR], robot-assisted therapy …

Virtual reality enhances gait in cerebral palsy: a training dose-response meta-analysis

S Ghai, I Ghai - Frontiers in Neurology, 2019‏ - frontiersin.org
Virtual-reality-based training can influence gait recovery in children with cerebral palsy. A
consensus concerning its influence on spatiotemporal gait parameters and effective training …

Evaluation of patient motivation and satisfaction during technology-assisted rehabilitation: an experiential review

G Monardo, C Pavese, I Giorgi, M Godi… - Games for health …, 2021‏ - liebertpub.com
Objective: The aim of this experiential review is to explore the state of the art of the literature
regarding the evaluation tools available for assessment of patient motivation and satisfaction …

Virtual reality training enhances gait poststroke: a systematic review and meta‐analysis

S Ghai, I Ghai, A Lamontagne - … of the New York Academy of …, 2020‏ - Wiley Online Library
Virtual reality (VR)–based interventions are gaining widespread attention for managing
neurological disorders such as stroke. A metastatistical consensus regarding the …

Assessing the effectiveness of virtual reality serious games in post-stroke rehabilitation: a novel evaluation method

M Masmoudi, N Zenati, Y Izountar… - Multimedia Tools and …, 2024‏ - Springer
This paper presents a novel evaluation method for assessing the effectiveness of virtual
reality serious games (In our work, we used virtual reality as a simulated 3D environment …

Effect of Transcranial Direct Current Stimulation versus Virtual Reality on Gait for Children with Bilateral Spastic Cerebral Palsy: A Randomized Clinical Trial

A Radwan, HA Eltalawy, FH Abdelziem, R Macaluso… - Children, 2023‏ - mdpi.com
Impaired gait is a common sequela in bilateral spastic cerebral palsy. We compared the
effects of two novel research interventions—transcranial direct current stimulation and virtual …

Removal of fluoride from drinking water using a modified fly ash adsorbent

D Goswami, AK Das - 2006‏ - nopr.niscpr.res.in
Fly ash from a coal-fired power station was chemically modified and utilized for the removal
of fluoride from drinking water. Two types of beds were used. Bed I was prepared by …

A framework to design virtual reality mirror therapy (VRMT) for motor rehabilitation in post-stroke survivors: dosage, motivation, task difficulty, feedback and mechanism

B Strong, B Zeng, P McCarthy… - 2024 IEEE Gaming …, 2024‏ - ieeexplore.ieee.org
The primary goal of mirror therapy is to alleviate symptoms and improve motor function and
perception. It involves using a mirror to create a visual illusion that the affected limb is …

Tradies, technology and therapy: Towards designing gameful VR environments for burn rehabilitation

R Cuthbert, S Turkay, R Brown, D Johnson… - Proceedings of the …, 2020‏ - dl.acm.org
Burn injuries are a significant public health challenge with the known consequences and
long term problems including pain, permanent scarring and psychological trauma. Current …

Wii Sport versus task-oriented training on gait in unilateral cerebral palsy: A randomized controlled trial

NA Abo-Zaid, NA Helmy, NI Elsayed, AH Mohammed - 2021‏ - rua.ua.es
Background: Unilateral cerebral palsy is a complex and heterogeneous disorder leading to
a variety of functional impairment and gait disorders. Objective: To compare the effect of Wii …