Alienated playbour: Relations of production in EVE online

N Taylor, K Bergstrom, J Jenson… - Games and …, 2015 - journals.sagepub.com
This article explores the play practices of EVE Online industrialists: those primarily
responsible for generating the materials and equipment that drive the game's robust …

[PDF][PDF] eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition.

M Carter, MR Gibbs - FDG, 2013 - fdg2013.org
Officially organized, spectator driven eSport tournaments occur within the notoriously
transgressive and ruthless game EVE Online. In these tournaments spying, bribing and …

[책][B] Masculinities in play

N Taylor, G Voorhees - 2018 - books.google.com
This volume addresses the persistent and frequently toxic associations between masculinity
and games. It explores many of the critical issues in contemporary studies of masculinity …

Meaning

CA Paul - The Routledge Companion to Video Game Studies, 2023 - taylorfrancis.com
This chapter identifies three kinds of meaning at stake in video games: the meaning of
games, the meaning in games, and the meanings created around games and game culture …

[책][B] Freedom Management: How leaders can stay afloat in the sea of social connections

L Solari - 2016 - taylorfrancis.com
Modern management theory has been established on the ashes of Taylorism, emphasizing
control over accountability, conformity over uniqueness, and constraint over freedom …

Temporary Break or Permanent Departure? Rethinking What It Means to Quit EVE Online

K Bergstrom - Games and Culture, 2019 - journals.sagepub.com
To date, much of the research about massively multiplayer online games (MMOGs) and the
people who play them has focused on studies of current players. Comparatively, little is …

Massively multiplayer dark play: Treacherous play in EVE Online

M Carter - The dark side of game play, 2015 - taylorfrancis.com
This chapter explores why EVE Online players engage in the dark play of theft, betrayal, and
treachery. In the dark, hyper-capitalistic, and dystopian game of EVE Online, trust is a …

Constructing the ideal EVE online player

K Bergstrom, M Carter, D Woodford… - Proceedings of DiGRA …, 2013 - eprints.qut.edu.au
EVE Online, released in 2003 by CCP Games, is a space-themed Massively Multiplayer
Online Game (MMOG). This sandbox style MMOG has a reputation for being a difficult game …

Good violence, bad violence: The ethics of competition in multiplayer games

CT Nguyen, JP Zagal - Proceedings of DiGRA/FDG 2016 Conference, 2016 - dl.digra.org
Most game studies research on ethics and games examines the ways games encode,
express, and encourage ethical reflection and ideas through their systems, mechanics, and …

From good associates to true friends: An exploration of friendship practices in massively multiplayer online games

FA Ramirez - Social interactions in virtual worlds: An …, 2018 - books.google.com
Early text-based multiuser dungeons (MUDs) required users to read through descriptions of
physical environments and type in commands in order to perform in-game actions. Player-to …