[KİTAP][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models

E Gobbetti, F Marton - Computers & Graphics, 2004 - Elsevier
We recently introduced an efficient multiresolution structure for distributing and rendering
very large point sampled models on consumer graphics platforms [1]. The structure is based …

[PDF][PDF] Instant Points: Fast Rendering of Unprocessed Point Clouds.

M Wimmer, C Scheiblauer - PBG@ SIGGRAPH, 2006 - researchgate.net
We present an algorithm to display enormous unprocessed point clouds at interactive rates
without requiring long postprocessing. The novelty here is that we do not make any …

An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees

P Goswami, F Erol, R Mukhi, R Pajarola… - The Visual Computer, 2013 - Springer
We present an efficient technique for out-of-core multi-resolution construction and high
quality interactive visualization of massive point clouds. Our approach introduces a novel …

Concepts and techniques for integration, analysis and visualization of massive 3D point clouds

R Richter, J Döllner - Computers, Environment and Urban Systems, 2014 - Elsevier
Remote sensing methods, such as LiDAR and image-based photogrammetry, are
established approaches for capturing the physical world. Professional and low-cost …

Processing and interactive editing of huge point clouds from 3D scanners

M Wand, A Berner, M Bokeloh, P Jenke, A Fleck… - Computers & …, 2008 - Elsevier
This paper describes a new out-of-core multi-resolution data structure for real-time
visualization, interactive editing and externally efficient processing of large point clouds. We …

Stochastic simplification of aggregate detail

RL Cook, J Halstead, M Planck, D Ryu - ACM Transactions on Graphics …, 2007 - dl.acm.org
Many renderers perform poorly on scenes that contain a lot of detailed geometry. The load
on the renderer can be alleviated by simplification techniques, which create less expensive …

[PDF][PDF] Interactive Editing of Large Point Clouds.

M Wand, A Berner, M Bokeloh, A Fleck… - PBG …, 2007 - diglib.eg.org
This paper describes a new out-of-core multi-resolution data structure for real-time
visualization and interactive editing of large point clouds. In addition, an editing system is …

High quality interactive rendering of massive point models using multi-way kd-trees

P Goswami, Y Zhang, R Pajarola… - 2010 18th Pacific …, 2010 - ieeexplore.ieee.org
We present a simple and efficient technique for out-of-core multi resolution construction and
high quality visualization of large point datasets. The method introduces a novel hierarchical …

[PDF][PDF] Xsplat: External memory multiresolution point visualization

R Pajarola, M Sainz, R Lario - 2005 - zora.uzh.ch
With the popularity of points as graphics primitives, it is important to handle large-scale point
sets that exceed available in-core (main) memory. In particular, high-performance level-of …