[KİTAP][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models
We recently introduced an efficient multiresolution structure for distributing and rendering
very large point sampled models on consumer graphics platforms [1]. The structure is based …
very large point sampled models on consumer graphics platforms [1]. The structure is based …
[PDF][PDF] Instant Points: Fast Rendering of Unprocessed Point Clouds.
M Wimmer, C Scheiblauer - PBG@ SIGGRAPH, 2006 - researchgate.net
We present an algorithm to display enormous unprocessed point clouds at interactive rates
without requiring long postprocessing. The novelty here is that we do not make any …
without requiring long postprocessing. The novelty here is that we do not make any …
An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees
We present an efficient technique for out-of-core multi-resolution construction and high
quality interactive visualization of massive point clouds. Our approach introduces a novel …
quality interactive visualization of massive point clouds. Our approach introduces a novel …
Concepts and techniques for integration, analysis and visualization of massive 3D point clouds
R Richter, J Döllner - Computers, Environment and Urban Systems, 2014 - Elsevier
Remote sensing methods, such as LiDAR and image-based photogrammetry, are
established approaches for capturing the physical world. Professional and low-cost …
established approaches for capturing the physical world. Professional and low-cost …
Processing and interactive editing of huge point clouds from 3D scanners
This paper describes a new out-of-core multi-resolution data structure for real-time
visualization, interactive editing and externally efficient processing of large point clouds. We …
visualization, interactive editing and externally efficient processing of large point clouds. We …
Stochastic simplification of aggregate detail
RL Cook, J Halstead, M Planck, D Ryu - ACM Transactions on Graphics …, 2007 - dl.acm.org
Many renderers perform poorly on scenes that contain a lot of detailed geometry. The load
on the renderer can be alleviated by simplification techniques, which create less expensive …
on the renderer can be alleviated by simplification techniques, which create less expensive …
[PDF][PDF] Interactive Editing of Large Point Clouds.
This paper describes a new out-of-core multi-resolution data structure for real-time
visualization and interactive editing of large point clouds. In addition, an editing system is …
visualization and interactive editing of large point clouds. In addition, an editing system is …
High quality interactive rendering of massive point models using multi-way kd-trees
We present a simple and efficient technique for out-of-core multi resolution construction and
high quality visualization of large point datasets. The method introduces a novel hierarchical …
high quality visualization of large point datasets. The method introduces a novel hierarchical …
[PDF][PDF] Xsplat: External memory multiresolution point visualization
R Pajarola, M Sainz, R Lario - 2005 - zora.uzh.ch
With the popularity of points as graphics primitives, it is important to handle large-scale point
sets that exceed available in-core (main) memory. In particular, high-performance level-of …
sets that exceed available in-core (main) memory. In particular, high-performance level-of …