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Gamified virtual reality exposure therapy for adolescents with public speaking anxiety: a four-armed randomized controlled trial
Objective: Public Speaking Anxiety is highly prevalent among adolescents. However, few
interventions have been developed specifically for this group. This four-armed randomized …
interventions have been developed specifically for this group. This four-armed randomized …
“Dijital Oyun” ile İlgili Çalışmaların İncelenmesi: Bir Bibliyometrik Analiz
B Ergin, E Ergin - TRT Akademi, 2022 - dergipark.org.tr
Depending on the technological developments experienced, the importance of the concept
of digitalization, which we encounter in all areas of our lives, is increasing. As a reflection of …
of digitalization, which we encounter in all areas of our lives, is increasing. As a reflection of …
[PDF][PDF] Self-Directed Learning and Psychological Flow Regarding the Differences Among Athletes, Musicians, and Researchers
C Nash - 2025 - preprints.org
The ability to learn independently—self-directed learning (SDL)—most appropriately is
learning individuals personally select based on what they value in contrast to solitary …
learning individuals personally select based on what they value in contrast to solitary …
Integration of a serious game about haematology (SUPER HEMO®) in a pharmacy curriculum: A 2-year follow-up
A Meeus, J Gravoulet, J Broséus… - Pharmacy …, 2025 - pharmacyeducation.fip.org
Background: Serious Games (SG) are prevalent game-based learning approaches in
healthcare education. SUPER HEMO®(SH) is a digital SG designed for healthcare students …
healthcare education. SUPER HEMO®(SH) is a digital SG designed for healthcare students …
A codesign strategy for an iterative and participatory game-design for learners' agency in formal educational settings
Games in educational settings allow the enactment of students' agency while facilitating
enjoyable and playful learning. Game design is a complex task that has been informed by …
enjoyable and playful learning. Game design is a complex task that has been informed by …
[PDF][PDF] Serious Games as an Inclusive Disaster Risk Communication Tool: A Literature
P Buchanan - 2023 - hazards.colorado.edu
The world is experiencing a notable rise in global disasters. In 1996, a total of 39 incidents
were recorded compared to 396 in 2019 (Institute for Peace and Economics, 2020). Such …
were recorded compared to 396 in 2019 (Institute for Peace and Economics, 2020). Such …