A sco** survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Towards collaborative learning in virtual reality: A comparison of co-located symmetric and asymmetric pair-learning

T Drey, P Albus, S der Kinderen, M Milo… - Proceedings of the …, 2022 - dl.acm.org
Pair-learning is beneficial for learning outcome, motivation, and social presence, and so is
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …

Vrception: Rapid prototy** of cross-reality systems in virtual reality

U Gruenefeld, J Auda, F Mathis, S Schneegass… - Proceedings of the …, 2022 - dl.acm.org
Cross-reality systems empower users to transition along the reality-virtuality continuum or
collaborate with others experiencing different manifestations of it. However, prototy** …

The future of advertising research in virtual, augmented, and extended realities

SJ Ahn, J Kim, J Kim - International Journal of Advertising, 2023 - Taylor & Francis
The ever-changing media environment brought on by the constant advent of new
technologies requires advertising scholars to stay nimble, updating and innovating research …

User onboarding in virtual reality: An investigation of current practices

E Chauvergne, M Hachet, A Prouzeau - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Explaining to novice users how to interact in immersive VR applications may be challenging.
This is in particular due to the fact that the learners are isolated from the real world, and they …

Towards balancing VR immersion and bystander awareness

Y Kudo, A Tang, K Fujita, I Endo, K Takashima… - Proceedings of the …, 2021 - dl.acm.org
Head-mounted displays (HMDs) increase immersion into virtual worlds. The problem is that
this limits headset users' awareness of bystanders: headset users cannot attend to …

Paper trail: An immersive authoring system for augmented reality instructional experiences

S Rajaram, M Nebeling - Proceedings of the 2022 CHI conference on …, 2022 - dl.acm.org
Prior work has demonstrated augmented reality's benefits to education, but current tools are
difficult to integrate with traditional instructional methods. We present Paper Trail, an …

Xrstudio: A virtual production and live streaming system for immersive instructional experiences

M Nebeling, S Rajaram, L Wu, Y Cheng… - Proceedings of the 2021 …, 2021 - dl.acm.org
There is increased interest in using virtual reality in education, but it often remains an
isolated experience that is difficult to integrate into current instructional experiences. In this …

Elements of xr prototy**: Characterizing the role and use of prototypes in augmented and virtual reality design

V Krauß, M Nebeling, F Jasche, A Boden - Proceedings of the 2022 CHI …, 2022 - dl.acm.org
Current research in augmented, virtual, and mixed reality (XR) reveals a lack of tool support
for designing and, in particular, prototy** XR applications. While recent tools research is …

The statistics of eye movements and binocular disparities during VR gaming: Implications for headset design

AM Aizenman, GA Koulieris, A Gibaldi… - ACM transactions on …, 2023 - dl.acm.org
The human visual system evolved in environments with statistical regularities. Binocular
vision is adapted to these such that depth perception and eye movements are more precise …