Older adults' physical activity and exergames: a systematic review
Exertion games, also referred to as exergames, have become popular because they
combine physical activity (PA) with game mechanics, such as actions, challenges, and …
combine physical activity (PA) with game mechanics, such as actions, challenges, and …
Personalized and adaptive serious games
Personalization and adaptivity can promote motivated usage, increased user acceptance,
and user identification in serious games. This applies to heterogeneous user groups in …
and user identification in serious games. This applies to heterogeneous user groups in …
[HTML][HTML] Detecting cognitive impairment through an age-friendly serious game: The development and usability of the spatial performance assessment for cognitive …
Abstract The Spatial Performance Assessment for Cognitive Evaluation (SPACE) is a novel
iPad serious game designed to identify differences in spatial ability indicative of early signs …
iPad serious game designed to identify differences in spatial ability indicative of early signs …
Assessing usability of eHealth technology: a comparison of usability benchmarking instruments
Background It is generally assumed that usability benchmarking instruments are technology
agnostic. The same methods for usability evaluations are used for digital commercial …
agnostic. The same methods for usability evaluations are used for digital commercial …
Mobile game design for the elderly: A study with focus on the motivation to play
Since the average age of the world population is growing, applications that are appropriate
for the elderly, taking into account limitations caused by aging, will be increasingly …
for the elderly, taking into account limitations caused by aging, will be increasingly …
Impact of game-based interventions on health-related outcomes in hospitalized older patients: a systematic review
Objectives To examine the effectiveness of game-based interventions compared with usual
care on health-related outcomes for acutely hospitalized older patients. Design Systematic …
care on health-related outcomes for acutely hospitalized older patients. Design Systematic …
[HTML][HTML] What older people like to play: genre preferences and acceptance of casual games
A Chesham, P Wyss, RM Müri, UP Mosimann… - JMIR serious …, 2017 - games.jmir.org
Background: In recent computerized cognitive training studies, video games have emerged
as a promising tool that can benefit cognitive function and well-being. Whereas most video …
as a promising tool that can benefit cognitive function and well-being. Whereas most video …
A survey of video game preferences in adults: Building better games for older adults
JP Salmon, SM Dolan, RS Drake, GC Wilson… - Entertainment …, 2017 - Elsevier
Abstract As the average North American gets older, there is an increasing need to develop
better rehabilitation and wellness software for the aging. Although the use of computerized …
better rehabilitation and wellness software for the aging. Although the use of computerized …
Design strategies for gamified physical activity applications for older adults
Staying physically active is essential to wellbeing in late life. However, many older adults
experience barriers to physical activity. Past research has investigated the development of …
experience barriers to physical activity. Past research has investigated the development of …
A case study on co-designing digital games with older adults and children: game elements, assets, and challenges
Digital games have traditionally been targeted at younger generations, although the
proportion of older adult players is increasing. However, the design processes of digital …
proportion of older adult players is increasing. However, the design processes of digital …