Older adults' physical activity and exergames: a systematic review

DL Kappen, P Mirza-Babaei… - International Journal of …, 2019 - Taylor & Francis
Exertion games, also referred to as exergames, have become popular because they
combine physical activity (PA) with game mechanics, such as actions, challenges, and …

Personalized and adaptive serious games

A Streicher, JD Smeddinck - … and Serious Games: International GI-Dagstuhl …, 2016 - Springer
Personalization and adaptivity can promote motivated usage, increased user acceptance,
and user identification in serious games. This applies to heterogeneous user groups in …

[HTML][HTML] Detecting cognitive impairment through an age-friendly serious game: The development and usability of the spatial performance assessment for cognitive …

G Colombo, K Minta, J Grübel, WLE Tai… - Computers in Human …, 2024 - Elsevier
Abstract The Spatial Performance Assessment for Cognitive Evaluation (SPACE) is a novel
iPad serious game designed to identify differences in spatial ability indicative of early signs …

Assessing usability of eHealth technology: a comparison of usability benchmarking instruments

M Broekhuis, L van Velsen, H Hermens - International journal of medical …, 2019 - Elsevier
Background It is generally assumed that usability benchmarking instruments are technology
agnostic. The same methods for usability evaluations are used for digital commercial …

Mobile game design for the elderly: A study with focus on the motivation to play

TT Cota, L Ishitani, N Vieira Jr - Computers in Human Behavior, 2015 - Elsevier
Since the average age of the world population is growing, applications that are appropriate
for the elderly, taking into account limitations caused by aging, will be increasingly …

Impact of game-based interventions on health-related outcomes in hospitalized older patients: a systematic review

C Cuevas-Lara, M Izquierdo, MLS de Asteasu… - Journal of the American …, 2021 - Elsevier
Objectives To examine the effectiveness of game-based interventions compared with usual
care on health-related outcomes for acutely hospitalized older patients. Design Systematic …

[HTML][HTML] What older people like to play: genre preferences and acceptance of casual games

A Chesham, P Wyss, RM Müri, UP Mosimann… - JMIR serious …, 2017 - games.jmir.org
Background: In recent computerized cognitive training studies, video games have emerged
as a promising tool that can benefit cognitive function and well-being. Whereas most video …

A survey of video game preferences in adults: Building better games for older adults

JP Salmon, SM Dolan, RS Drake, GC Wilson… - Entertainment …, 2017 - Elsevier
Abstract As the average North American gets older, there is an increasing need to develop
better rehabilitation and wellness software for the aging. Although the use of computerized …

Design strategies for gamified physical activity applications for older adults

DL Kappen, LE Nacke, KM Gerling… - 2016 49th Hawaii …, 2016 - ieeexplore.ieee.org
Staying physically active is essential to wellbeing in late life. However, many older adults
experience barriers to physical activity. Past research has investigated the development of …

A case study on co-designing digital games with older adults and children: game elements, assets, and challenges

M Havukainen, TH Laine, T Martikainen… - The Computer Games …, 2020 - Springer
Digital games have traditionally been targeted at younger generations, although the
proportion of older adult players is increasing. However, the design processes of digital …