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Avatar embodiment. a standardized questionnaire
The aim of this paper is to further the understanding of embodiment by 1) analytically
determining the components defining embodiment, 2) increasing comparability and …
determining the components defining embodiment, 2) increasing comparability and …
Data visceralization: Enabling deeper understanding of data using virtual reality
A fundamental part of data visualization is transforming data to map abstract information
onto visual attributes. While this abstraction is a powerful basis for data visualization, the …
onto visual attributes. While this abstraction is a powerful basis for data visualization, the …
Systematic review on realism research methodologies on immersive virtual, augmented and mixed realities
Proper evaluation of realism in immersive virtual experiences is crucial to ensure
optimisation of resources. This way, we can take better decisions while designing realistic …
optimisation of resources. This way, we can take better decisions while designing realistic …
Examining design choices of questionnaires in VR user studies
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
Social VR design features and experiential outcomes: narrative review and relationship map for dyadic agent conversations
The application of virtual reality to the study of conversation and social interaction is a
relatively new field of study. While the affordances of VR in the domain compared to …
relatively new field of study. While the affordances of VR in the domain compared to …
Fingermapper: Map** finger motions onto virtual arms to enable safe virtual reality interaction in confined spaces
Whole-body movements enhance the presence and enjoyment of Virtual Reality (VR)
experiences. However, using large gestures is often uncomfortable and impossible in …
experiences. However, using large gestures is often uncomfortable and impossible in …
Seamless, bi-directional transitions along the reality-virtuality continuum: A conceptualization and prototype exploration
With head mounted displays, consumers are able to transition from the real world to virtual
realities. However, this requires frequent transitions between the two realities to maintain …
realities. However, this requires frequent transitions between the two realities to maintain …
How virtual hand representations affect the perceptions of dynamic affordances in virtual reality
User representations are critical to the virtual experience, and involve both the input device
used to support interactions as well as how the user is virtually represented in the scene …
used to support interactions as well as how the user is virtually represented in the scene …
Virtual hand realism affects object size perception in body-based scaling
How does the representation of an embodied avatar influence the way in which one
perceives the scale of a virtual environment? In virtual reality, it is common to embody …
perceives the scale of a virtual environment? In virtual reality, it is common to embody …
Do you feel like passing through walls?: Effect of self-avatar appearance on facilitating realistic behavior in virtual environments
Preventing users from walking through virtual boundaries (eg, walls) is an important issue to
be addressed in room-scale virtual environments (VEs), considering the safety and design …
be addressed in room-scale virtual environments (VEs), considering the safety and design …