Avatar embodiment. a standardized questionnaire

TC Peck, M Gonzalez-Franco - Frontiers in Virtual Reality, 2021 - frontiersin.org
The aim of this paper is to further the understanding of embodiment by 1) analytically
determining the components defining embodiment, 2) increasing comparability and …

Data visceralization: Enabling deeper understanding of data using virtual reality

B Lee, D Brown, B Lee, C Hurter… - … on Visualization and …, 2020 - ieeexplore.ieee.org
A fundamental part of data visualization is transforming data to map abstract information
onto visual attributes. While this abstraction is a powerful basis for data visualization, the …

Examining design choices of questionnaires in VR user studies

D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …

Seamless, bi-directional transitions along the reality-virtuality continuum: A conceptualization and prototype exploration

C George, AN Tien, H Hussmann - 2020 IEEE International …, 2020 - ieeexplore.ieee.org
With head mounted displays, consumers are able to transition from the real world to virtual
realities. However, this requires frequent transitions between the two realities to maintain …

How virtual hand representations affect the perceptions of dynamic affordances in virtual reality

R Venkatakrishnan, R Venkatakrishnan… - … on Visualization and …, 2023 - ieeexplore.ieee.org
User representations are critical to the virtual experience, and involve both the input device
used to support interactions as well as how the user is virtually represented in the scene …

Systematic review on realism research methodologies on immersive virtual, augmented and mixed realities

G Goncalves, P Monteiro, H Coelho, M Melo… - IEEE …, 2021 - ieeexplore.ieee.org
Proper evaluation of realism in immersive virtual experiences is crucial to ensure
optimisation of resources. This way, we can take better decisions while designing realistic …

Fingermapper: Map** finger motions onto virtual arms to enable safe virtual reality interaction in confined spaces

WJ Tseng, S Huron, E Lecolinet… - Proceedings of the 2023 …, 2023 - dl.acm.org
Whole-body movements enhance the presence and enjoyment of Virtual Reality (VR)
experiences. However, using large gestures is often uncomfortable and impossible in …

Virtual hand realism affects object size perception in body-based scaling

N Ogawa, T Narumi, M Hirose - … on Virtual Reality and 3D User …, 2019 - ieeexplore.ieee.org
How does the representation of an embodied avatar influence the way in which one
perceives the scale of a virtual environment? In virtual reality, it is common to embody …

Do you feel like passing through walls?: Effect of self-avatar appearance on facilitating realistic behavior in virtual environments

N Ogawa, T Narumi, H Kuzuoka, M Hirose - Proceedings of the 2020 …, 2020 - dl.acm.org
Preventing users from walking through virtual boundaries (eg, walls) is an important issue to
be addressed in room-scale virtual environments (VEs), considering the safety and design …

How immersion and self-avatars in VR affect learning programming and computational thinking in middle school education

D Parmar, L Lin, N DSouza, S Jörg… - … on Visualization and …, 2022 - ieeexplore.ieee.org
We present an empirical evaluation of immersion and self-avatars as compared to desktop
viewing in Virtual Reality (VR) for learning computer programming and computational …