Optical models for direct volume rendering
N Max - IEEE Transactions on Visualization and Computer …, 1995 - ieeexplore.ieee.org
This tutorial survey paper reviews several different models for light interaction with volume
densities of absorbing, glowing, reflecting, and/or scattering material. They are, in order of …
densities of absorbing, glowing, reflecting, and/or scattering material. They are, in order of …
The state of the art in interactive global illumination
The interaction of light and matter in the world surrounding us is of striking complexity and
beauty. Since the very beginning of computer graphics, adequate modelling of these …
beauty. Since the very beginning of computer graphics, adequate modelling of these …
Efficient simulation of light transport in scenes with participating media using photon maps
HW Jensen, PH Christensen - Seminal Graphics Papers: Pushing the …, 2023 - dl.acm.org
This paper presents a new method for computing global illumination in scenes with
participating media. The method is based on bidirectional Monte Carlo ray tracing and uses …
participating media. The method is based on bidirectional Monte Carlo ray tracing and uses …
[PDF][PDF] Depicting fire and other gaseous phenomena using diffusion processes
Develo** a visually convincing model of fire, smoke, and other gaseous phenomena is
among the most difficult and attractive problems in computer graphics. We have created new …
among the most difficult and attractive problems in computer graphics. We have created new …
Multiple scattering as a diffusion process
J Stam - Rendering Techniques' 95: Proceedings of the …, 1995 - Springer
Multiple scattering in participating media is generally a complex phenomenon. In the limit of
an optically thick medium, ie, when the mean free path of each photon is much smaller than …
an optically thick medium, ie, when the mean free path of each photon is much smaller than …
Rendering participating media with bidirectional path tracing
EP Lafortune, YD Willems - Rendering Techniques' 96: Proceedings of the …, 1996 - Springer
In this paper we show how bidirectional path tracing can be extended to handle global
illumination effects due to participating media. The resulting image-based algorithm is …
illumination effects due to participating media. The resulting image-based algorithm is …
[PDF][PDF] Mathematical models and Monte Carlo algorithms for physically based rendering
E Lafortune - Department of Computer Science, Faculty of …, 1996 - Citeseer
Algorithms for image synthesis render photo-realistic imagery, given the description of a
scene. Physically based rendering specifically stresses the physical correctness of the …
scene. Physically based rendering specifically stresses the physical correctness of the …
Metropolis light transport for participating media
In this paper we show how Metropolis Light Transport can be extended both in the
underlying theoretical framework and the algorithmic implementation to incorporate …
underlying theoretical framework and the algorithmic implementation to incorporate …
A survey on participating media rendering techniques
Rendering participating media is important for a number of domains, ranging from
commercial applications (entertainment, virtual reality) to simulation systems (driving, flying …
commercial applications (entertainment, virtual reality) to simulation systems (driving, flying …
A model for volume lighting and modeling
Direct volume rendering is a commonly used technique in visualization applications. Many
of these applications require sophisticated shading models to capture subtle lighting effects …
of these applications require sophisticated shading models to capture subtle lighting effects …