Display size and targeting performance: Small hurts, large may help

J Kim, A Madhusudan, B Watson, B Boudaoud… - SIGGRAPH Asia 2022 …, 2022 - dl.acm.org
Which display size helps gamers win? Recommendations from the research and PC gaming
communities are contradictory. We find that as display size grows, targeting performance …

Mouse sensitivity in first-person targeting tasks

B Boudaoud, J Spjut, J Kim - IEEE Transactions on Games, 2023 - ieeexplore.ieee.org
Mouse sensitivity in first-person targeting tasks is a highly debated issue. Recommendations
within a single game can vary by a factor of 10× or more and are an active topic of …

Kinematic markers of skill in first-person shooter video games

M Warburton, C Campagnoli, M Mon-Williams… - PNAS …, 2023 - academic.oup.com
Video games present a unique opportunity to study motor skill. First-person shooter (FPS)
games have particular utility because they require visually guided hand movements that are …

The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games

SS Tokey, Z Chen, C Mettler, D Tang… - Proceedings of the 19th …, 2024 - dl.acm.org
In first-person shooter (FPS) games, the peeker's advantage is the edge the moving peeker
gets when battling a stationary defender at a corner due to network latency. However …

Quantifying Wrist-Aiming Habits with A Dual-Sensor Mouse: Implications for Player Performance and Workload

D Kang, N Kim, D Kang, JS Yoon, S Kim… - Proceedings of the CHI …, 2024 - dl.acm.org
Computer mice are widely used today as the primary input device in competitive video
games. If a player exhibits more wrist rotation than other players when moving the mouse …

Aiming, Pointing, Steering: A Core Task Analysis Framework for Gameplay

BI Hougaard, H Knoche - Proceedings of the ACM on Human-Computer …, 2024 - dl.acm.org
Underneath their compelling audiovisual surface, games require players to carry out
mundane interaction work, such as pointing, ty**, or steering. However, many of these …

Toward Understanding Display Size for FPS Esports Aiming

J Spjut, A Madhusudan, B Watson, S Schneider… - arxiv preprint arxiv …, 2023 - arxiv.org
Gamers use a variety of different display sizes, though for PC gaming in particular, monitors
in the 24 to 27 inch size range have become most popular. Particularly popular among many …

Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming

D Klein, J Spjut, B Boudaoud… - 2024 IEEE Conference on …, 2024 - ieeexplore.ieee.org
With the advent of variable refresh rate (VRR) monitor technologies, gamers experience
variable frame timing (VFT) during their gameplay. Combining VRR with low-latency GPU …

The Influence of Variable Frame Timing on First-Person Gaming

D Klein, J Spjut, B Boudaoud, J Kim - arxiv preprint arxiv:2306.01691, 2023 - arxiv.org
Variable frame timing (VFT), or changes in the time intervals between discrete frame images
displayed to users, deviates from our traditional conceptualization of frame rate in which all …

Operationalizing General Mechanical Skill in Time-Pressure Action Esports

J Kim, W Dunkel, B Lee - Journal of Electronic Gaming …, 2024 - journals.humankinetics.com
In time-pressure action esports games, a player's mechanical skill refers to the ability to
quickly and accurately control input devices such as a keyboard or mouse. In this study, we …