Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental …
This narrative review synthesizes and introduces 386 previous works about virtual reality-
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …
Text entry in virtual reality: A comprehensive review of the literature
The availability of consumer-ready Virtual Reality (VR) Head-Mounted Displays (HMDs) has
resulted in a surge in VR applications. It has also prompted the design and development of …
resulted in a surge in VR applications. It has also prompted the design and development of …
Psychometric evaluation of Simulator Sickness Questionnaire and its variants as a measure of cybersickness in consumer virtual environments
V Sevinc, MI Berkman - Applied ergonomics, 2020 - Elsevier
Cybersickness, ie visually induced motion sickness, remains as a negative effect that is
detrimental to the user experience of VEs (virtual environments) developed for VR (virtual …
detrimental to the user experience of VEs (virtual environments) developed for VR (virtual …
Behavioural biometrics in vr: Identifying people from body motion and relations in virtual reality
Every person is unique, with individual behavioural characteristics: how one moves,
coordinates, and uses their body. In this paper we investigate body motion as behavioural …
coordinates, and uses their body. In this paper we investigate body motion as behavioural …
Sok: Authentication in augmented and virtual reality
Augmented reality (AR) and virtual reality (VR) devices are emerging as prominent
contenders to today's personal computers. As personal devices, users will use AR and VR to …
contenders to today's personal computers. As personal devices, users will use AR and VR to …
How to evaluate object selection and manipulation in vr? guidelines from 20 years of studies
The VR community has introduced many object selection and manipulation techniques
during the past two decades. Typically, they are empirically studied to establish their benefits …
during the past two decades. Typically, they are empirically studied to establish their benefits …
Text input for non-stationary xr workspaces: Investigating tap and word-gesture keyboards in virtual and augmented reality
This article compares two state-of-the-art text input techniques between non-stationary
virtual reality (VR) and video see-through augmented reality (VST AR) use-cases as XR …
virtual reality (VR) and video see-through augmented reality (VST AR) use-cases as XR …
Pinch, click, or dwell: Comparing different selection techniques for eye-gaze-based pointing in virtual reality
While a pinch action is gaining popularity for selection of virtual objects in eye-gaze-based
systems, it is still unknown how well this method performs compared to other popular …
systems, it is still unknown how well this method performs compared to other popular …
Fast and secure authentication in virtual reality using coordinated 3d manipulation and pointing
There is a growing need for usable and secure authentication in immersive virtual reality
(VR). Established concepts (eg, 2D authentication schemes) are vulnerable to observation …
(VR). Established concepts (eg, 2D authentication schemes) are vulnerable to observation …
Examining design choices of questionnaires in VR user studies
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …