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Seven HCI grand challenges
This article aims to investigate the Grand Challenges which arise in the current and
emerging landscape of rapid technological evolution towards more intelligent interactive …
emerging landscape of rapid technological evolution towards more intelligent interactive …
Characterizing UX assessment in the context of immersive experiences: A systematic map** study
An immersive experience is a multisensory experience across a journey or task that's
contextually relevant, enabled by a combination of interactions that create intuitive and …
contextually relevant, enabled by a combination of interactions that create intuitive and …
Methods: Organising principles and general guidelines for participatory design projects
Participatory Design is about engaging users in the design of new information technology.
Much of the research within Participatory Design has been concerned with develo** and …
Much of the research within Participatory Design has been concerned with develo** and …
[HTML][HTML] Augmented reality (AR) as a tool for engaging museum experience: a case study on Chinese art pieces
The research explores the efficiency of augmented reality (AR) technology as a tool for the
positive triggering museum experience. This article shows the design, development, and …
positive triggering museum experience. This article shows the design, development, and …
Comparing the use of tangible and graphical programming languages for informal science education
Much of the work done in the field of tangible interaction has focused on creating tools for
learning; however, in many cases, little evidence has been provided that tangible interfaces …
learning; however, in many cases, little evidence has been provided that tangible interfaces …
“I don't understand it either, but it is cool”-visitor interactions with a multi-touch table in a museum
E Hornecker - 2008 3rd IEEE international workshop on …, 2008 - ieeexplore.ieee.org
Most tabletop research presents findings from lab-based user studies, focusing on specific
interaction techniques. This means we still know little about how these new interfaces …
interaction techniques. This means we still know little about how these new interfaces …
[HTML][HTML] A study of factors influencing the continuance intention to the usage of augmented reality in museums
Augmented reality (AR) technology has rapidly developed in recent years. This technology
is widely used in various fields, including museum exhibitions, where people use it to …
is widely used in various fields, including museum exhibitions, where people use it to …
EMDialog: Bringing information visualization into the museum
U Hinrichs, H Schmidt… - IEEE transactions on …, 2008 - ieeexplore.ieee.org
Digital information displays are becoming more common in public spaces such as
museums, galleries, and libraries. However, the public nature of these locations requires …
museums, galleries, and libraries. However, the public nature of these locations requires …
Adoption and use of emerging cultural technologies in China's museums
Our article maps the well-being of the adoption and use of digital technologies in museums
in China. Digital technologies used here are termed 'cultural technology'in top-level national …
in China. Digital technologies used here are termed 'cultural technology'in top-level national …
Ambient information visualisation and visitors' technology acceptance of mixed reality in museums
The visualisation of historical information and storytelling in museums is a crucial process for
transferring knowledge by directly and simplistically engaging the museum audience. Until …
transferring knowledge by directly and simplistically engaging the museum audience. Until …