Seven HCI grand challenges

C Stephanidis, G Salvendy, M Antona… - … Journal of Human …, 2019 - Taylor & Francis
This article aims to investigate the Grand Challenges which arise in the current and
emerging landscape of rapid technological evolution towards more intelligent interactive …

Characterizing UX assessment in the context of immersive experiences: A systematic map** study

L Marques, MP Barcellos, B Gadelha… - International Journal of …, 2024 - Taylor & Francis
An immersive experience is a multisensory experience across a journey or task that's
contextually relevant, enabled by a combination of interactions that create intuitive and …

Methods: Organising principles and general guidelines for participatory design projects

T Bratteteig, K Bødker, Y Dittrich… - Routledge …, 2012 - api.taylorfrancis.com
Participatory Design is about engaging users in the design of new information technology.
Much of the research within Participatory Design has been concerned with develo** and …

[HTML][HTML] Augmented reality (AR) as a tool for engaging museum experience: a case study on Chinese art pieces

Z Gong, R Wang, G **a - Digital, 2022 - mdpi.com
The research explores the efficiency of augmented reality (AR) technology as a tool for the
positive triggering museum experience. This article shows the design, development, and …

Comparing the use of tangible and graphical programming languages for informal science education

MS Horn, ET Solovey, RJ Crouser… - Proceedings of the …, 2009 - dl.acm.org
Much of the work done in the field of tangible interaction has focused on creating tools for
learning; however, in many cases, little evidence has been provided that tangible interfaces …

“I don't understand it either, but it is cool”-visitor interactions with a multi-touch table in a museum

E Hornecker - 2008 3rd IEEE international workshop on …, 2008 - ieeexplore.ieee.org
Most tabletop research presents findings from lab-based user studies, focusing on specific
interaction techniques. This means we still know little about how these new interfaces …

[HTML][HTML] A study of factors influencing the continuance intention to the usage of augmented reality in museums

Q Jiang, J Chen, Y Wu, C Gu, J Sun - Systems, 2022 - mdpi.com
Augmented reality (AR) technology has rapidly developed in recent years. This technology
is widely used in various fields, including museum exhibitions, where people use it to …

EMDialog: Bringing information visualization into the museum

U Hinrichs, H Schmidt… - IEEE transactions on …, 2008 - ieeexplore.ieee.org
Digital information displays are becoming more common in public spaces such as
museums, galleries, and libraries. However, the public nature of these locations requires …

Adoption and use of emerging cultural technologies in China's museums

E Ch'ng, S Cai, FT Leow, TE Zhang - Journal of Cultural Heritage, 2019 - Elsevier
Our article maps the well-being of the adoption and use of digital technologies in museums
in China. Digital technologies used here are termed 'cultural technology'in top-level national …

Ambient information visualisation and visitors' technology acceptance of mixed reality in museums

R Hammady, M Ma, C Strathearn - Journal on Computing and Cultural …, 2020 - dl.acm.org
The visualisation of historical information and storytelling in museums is a crucial process for
transferring knowledge by directly and simplistically engaging the museum audience. Until …