Ten questions concerning generative computer art

J McCormack, O Bown, A Dorin, J McCabe, G Monro… - Leonardo, 2014 - direct.mit.edu
Ten Questions Concerning Generative Computer Art Page 1 ©2014 ISAST doi:10.1162/LEON_a_00533
LEONARDO, Vol. 47, No. 2, pp. 135–141, 2014 135 Jon McCormack (artist, researcher) …

A framework for understanding generative art

A Dorin, J McCabe, J McCormack, G Monro… - Digital …, 2012 - Taylor & Francis
In this article we argue that a framework for the description, analysis and comparison of
generative artworks is needed. Existing ideas from kinetic art and other domains in which …

[BOOK][B] Beyond the creative species: Making machines that make art and music

O Bown - 2021 - books.google.com
A multidisciplinary introduction to the field of computational creativity, analyzing the impact of
advanced generative technologies on art and music. As algorithms get smarter, what role …

[BOOK][B] Interface aesthetics: Sound, software, and the ecology of digital audio production

MA D'Errico - 2016 - search.proquest.com
This dissertation investigates the ways in which the composition and production of electronic
music is influenced by software and digital instrument design. Through my research, I found …

AtomSwarm: a framework for swarm improvisation

D Jones - Workshops on applications of evolutionary computation, 2008 - Springer
This paper introduces AtomSwarm, a framework for sound-based performance using swarm
dynamics. The classical ruleset for flocking simulations is augmented with genetically …

Growing and Evolving 3-D Prints

J McCormack, CC Gambardella - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Design—especially of physical objects—can be understood as creative acts solving
practical problems. In this article, we describe a biologically inspired developmental model …

Worlds of sound: indie games, proceduralism, and the aesthetics of emergence

M D'errico - Music, sound, and the moving image, 2015 - liverpooluniversitypress.co.uk
In the first decades of the twenty-first century,'indie'became a widespread descriptor for a
gaming culture comprising developers, players, and distributors interested in creating an …

[PDF][PDF] COSM: A toolkit for composing immersive audio-visual worlds of agency and autonomy.

G Wakefield, W Smith - ICMC, 2011 - academia.edu
Spatial music can create immersive experiences of alternate realities. To what degree can
this be expanded to the composition of immersive, navigable, audio-visual worlds? We …

Strange ontologies in digital culture

M Whitelaw, M Guglielmetti, T Innocent - Computers in Entertainment …, 2009 - dl.acm.org
The concept of a “strange ontology” is articulated via the intersection of philosophical and
computational definitions of ontology. Within digital media, each simulated world requires …

Font Your Friends and Loved Ones: On the Utility of Ugly Interfaces

JU Davis, J Wentzel - Extended Abstracts of the 2021 CHI Conference …, 2021 - dl.acm.org
User interface design often focuses so heavily on clean and minimal interface aesthetics that
any deviation is often rejected as “ugly”. This tendency towards abstraction in UI design can …