Ten questions concerning generative computer art
Ten Questions Concerning Generative Computer Art Page 1 ©2014 ISAST doi:10.1162/LEON_a_00533
LEONARDO, Vol. 47, No. 2, pp. 135–141, 2014 135 Jon McCormack (artist, researcher) …
LEONARDO, Vol. 47, No. 2, pp. 135–141, 2014 135 Jon McCormack (artist, researcher) …
A framework for understanding generative art
In this article we argue that a framework for the description, analysis and comparison of
generative artworks is needed. Existing ideas from kinetic art and other domains in which …
generative artworks is needed. Existing ideas from kinetic art and other domains in which …
[BOOK][B] Beyond the creative species: Making machines that make art and music
O Bown - 2021 - books.google.com
A multidisciplinary introduction to the field of computational creativity, analyzing the impact of
advanced generative technologies on art and music. As algorithms get smarter, what role …
advanced generative technologies on art and music. As algorithms get smarter, what role …
[BOOK][B] Interface aesthetics: Sound, software, and the ecology of digital audio production
MA D'Errico - 2016 - search.proquest.com
This dissertation investigates the ways in which the composition and production of electronic
music is influenced by software and digital instrument design. Through my research, I found …
music is influenced by software and digital instrument design. Through my research, I found …
AtomSwarm: a framework for swarm improvisation
D Jones - Workshops on applications of evolutionary computation, 2008 - Springer
This paper introduces AtomSwarm, a framework for sound-based performance using swarm
dynamics. The classical ruleset for flocking simulations is augmented with genetically …
dynamics. The classical ruleset for flocking simulations is augmented with genetically …
Growing and Evolving 3-D Prints
Design—especially of physical objects—can be understood as creative acts solving
practical problems. In this article, we describe a biologically inspired developmental model …
practical problems. In this article, we describe a biologically inspired developmental model …
Worlds of sound: indie games, proceduralism, and the aesthetics of emergence
M D'errico - Music, sound, and the moving image, 2015 - liverpooluniversitypress.co.uk
In the first decades of the twenty-first century,'indie'became a widespread descriptor for a
gaming culture comprising developers, players, and distributors interested in creating an …
gaming culture comprising developers, players, and distributors interested in creating an …
[PDF][PDF] COSM: A toolkit for composing immersive audio-visual worlds of agency and autonomy.
G Wakefield, W Smith - ICMC, 2011 - academia.edu
Spatial music can create immersive experiences of alternate realities. To what degree can
this be expanded to the composition of immersive, navigable, audio-visual worlds? We …
this be expanded to the composition of immersive, navigable, audio-visual worlds? We …
Strange ontologies in digital culture
The concept of a “strange ontology” is articulated via the intersection of philosophical and
computational definitions of ontology. Within digital media, each simulated world requires …
computational definitions of ontology. Within digital media, each simulated world requires …
Font Your Friends and Loved Ones: On the Utility of Ugly Interfaces
JU Davis, J Wentzel - Extended Abstracts of the 2021 CHI Conference …, 2021 - dl.acm.org
User interface design often focuses so heavily on clean and minimal interface aesthetics that
any deviation is often rejected as “ugly”. This tendency towards abstraction in UI design can …
any deviation is often rejected as “ugly”. This tendency towards abstraction in UI design can …