Tailored gamification in education: A literature review and future agenda

W Oliveira, J Hamari, L Shi, AM Toda… - Education and …, 2023 - Springer
Gamification has been widely used to design better educational systems aiming to increase
students' concentration, motivation, engagement, flow experience, and others positive …

Using gamification to support learning in K‐12 education: A systematic literature review

H Dehghanzadeh, M Farrokhnia… - British Journal of …, 2024 - Wiley Online Library
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …

Gamification in higher education: The ECOn+ star battles

LR Murillo-Zamorano, JÁ López-Sánchez… - Computers & …, 2023 - Elsevier
Gamification is a thriving technique that has attracted attention in higher education. Despite
the increasing number of studies published in recent years, the problem is that the …

Personalized gamification versus one-size-fits-all gamification in fully online learning: Effects on student motivational, behavioral and cognitive outcomes

Y **ao, KF Hew - Learning and Individual Differences, 2024 - Elsevier
Abstract The “one-size-fits-all” approach commonly used in gamified learning is unlikely to
optimize the effects of gamification due to individual differences. Personalized gamification …

Examining the failure of gamification in implementing innovation from the perspective of problematization in the retail sectors of emerging economies

A Behl, N Jayawardena, S Bhardwaj, V Pereira… - Technovation, 2024 - Elsevier
Gamification is a strategy, methodology, or activity that has picked up pace over time and
has been successfully deployed in organizations. Despite massive efforts to capture the …

Effectiveness of gamification and selection of appropriate teaching methods of creativity: Students' perspectives

KW Lee - Heliyon, 2023 - cell.com
Complex creativity and multiple learning objectives often require combining several
teaching methods, and gamification may be an effective teaching strategy for enhancing …

Fostering university students' engagement in teamwork and innovation behaviors through game-based learning (GBL)

P Martín-Hernández, M Gil-Lacruz, AI Gil-Lacruz… - Sustainability, 2021 - mdpi.com
Higher Education Instituions (HEIs) should be the driving force behind the training of college
students in terms of both hard and soft skills (for example, innovation and teamwork …

A gamification approach for enhancing older adults' technology adoption and knowledge transfer: A case study in mobile payments technology

S An, CF Cheung, KW Willoughby - Technological forecasting and social …, 2024 - Elsevier
Technology is assumed to be important for enhancing older adults' life quality and for
ameliorating age-related problems, but older adults nevertheless typically exhibit lower …

Personalised gamification enhances student participation but produces mixed effects on emotional and cognitive engagements: a systematic review

Y **ao, KF Hew - Interactive Learning Environments, 2024 - Taylor & Francis
In recent years, many studies have highlighted the need to go beyond the “one-size-fits-all”
gamification approach to tailored or personalised gamification to optimise students' …

The effects of implementing gamified instruction on vocabulary gain and motivation among language learners

K Sadeghi, E Sağlık, E Mede, Y Samur, Z Comert - Heliyon, 2022 - cell.com
This study aimed to examine and compare the impact of gamified and non-gamified
instruction on the vocabulary development and motivation of students enrolled in an English …