Adaptive game-based learning in education: a systematic review
The advent and abundance of mobile devices and network connectivity have provided
learners of all ages with access to potentially unlimited sources of educational material, from …
learners of all ages with access to potentially unlimited sources of educational material, from …
Using big and open data to generate content for an educational game to increase student performance and interest
I Vargianniti, K Karpouzis - Big Data and Cognitive Computing, 2020 - mdpi.com
The goal of this paper is to utilize available big and open data sets to create content for a
board and a digital game and implement an educational environment to improve students' …
board and a digital game and implement an educational environment to improve students' …
What would Plato say? Concepts and notions from Greek philosophy applied to gamification mechanics for a meaningful and ethical gamification
K Karpouzis - arxiv preprint arxiv:2403.08041, 2024 - arxiv.org
Gamification, the integration of game mechanics in non-game settings, has become
increasingly prevalent in various digital platforms; however, its ethical and societal impacts …
increasingly prevalent in various digital platforms; however, its ethical and societal impacts …
AI in (and for) Games
This chapter outlines the relation between artificial intelligence (AI)/machine learning (ML)
algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can …
algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can …
Open and cultural data games for learning
D Chiotaki, K Karpouzis - … of the 15th International Conference on the …, 2020 - dl.acm.org
Educators often seek ways to introduce gaming in the classroom in order to break the usual
teaching routine, expand the usual course curriculum with additional knowledge, but mostly …
teaching routine, expand the usual course curriculum with additional knowledge, but mostly …
Estereótipos de gênero, autoeficácia e experiência de fluxo em ambientes educacionais online gamificados
FRN Martins - 2022 - repositorio.ufal.br
RESUMO O uso da gamificação vem sendo amplamente estudado nos últimos anos, em
particular quando ela é utilizada como intervenção para aumento de motivação e …
particular quando ela é utilizada como intervenção para aumento de motivação e …
USING GAMIFIED LEARNING ENVIRONMENTS FOR TEACHING BIG DATA ANALYTICS IN BUSINESS SCHOOLS: A CONSTRUCTIVE REVIEW
C Rajapakse, M Takahashi, Y Matsuura - INTED2022 Proceedings, 2022 - library.iated.org
Big data analytics has become an essential managerial skill. The worldwide demand for
business analysts and managers, who can use big data effectively to make better decisions …
business analysts and managers, who can use big data effectively to make better decisions …
Estereótipos de gênero, pensamento negativo e experiência de fluxo em tecnologias digitais educativas gamificadas
JFS Barbosa - 2022 - repositorio.ufal.br
RESUMO A utilização da gamificação dentro da sala de aula, tornou-se uma alternativa
muito atrativa em tecnologias digitais educativas, visando tornar atividades de …
muito atrativa em tecnologias digitais educativas, visando tornar atividades de …
[PDF][PDF] istat working papers
A Valentini, F Paradisi - 2021 - lipari.istat.it
SportIstat is the acronym of Sport with Istat, a playful activity proposed upon the occasion of
scientific dissemination events involving predominantly young public. This activity is part of …
scientific dissemination events involving predominantly young public. This activity is part of …
فاعلية برنامج تعليمي مقترح لتنمية مهارات تصميم التلعيب وتوظيفه لدى طالبات دبلوم التعلم الإلکتروني العالي وتصوراتهن نحوه
بنت أسعد هاشم الزين - المجلة التربوية لکلية التربية …, 2019 - edusohag.journals.ekb.eg
هدفت هذه الدراسة إلى الکشف عن فاعلية برنامج تعليمي مقترح لتنمية مهارات تصميم التلعيب
وتوظيفه لدى طالبات دبلوم التعلم الإلکتروني وتصوراتهن نحوه، وقد أجريت على عينة تکونت من …
وتوظيفه لدى طالبات دبلوم التعلم الإلکتروني وتصوراتهن نحوه، وقد أجريت على عينة تکونت من …