Definitions of esports: a systematic review and thematic analysis

J Formosa, N O'donnell, EM Horton, S Türkay… - Proceedings of the …, 2022 - dl.acm.org
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …

[HTML][HTML] The use of heart rate variability in esports: A systematic review

MR Welsh, E Mosley, S Laborde, MC Day… - Psychology of Sport and …, 2023 - Elsevier
Heart rate variability (HRV) is a psychophysiological measure of particular interest in esports
due to its potential to monitor player self-regulation. This study aimed to systematically …

Toxic behaviors in team-based competitive gaming: The case of league of legends

Y Kou - Proceedings of the annual symposium on computer …, 2020 - dl.acm.org
Toxic behaviors in online gaming such as flaming and harassment have been gaining
attention from the research community, yet little consensus has formed about what …

Flag and flaggability in automated moderation: The case of reporting toxic behavior in an online game community

Y Kou, X Gui - Proceedings of the 2021 CHI conference on human …, 2021 - dl.acm.org
Online platforms rely upon users or automated tools to flag toxic behaviors, the very first step
in online moderation. While much recent research has examined online moderation, the role …

Digital emotion regulation in everyday life

W Smith, G Wadley, S Webber, B Tag… - Proceedings of the …, 2022 - dl.acm.org
Two decades of focus on User Experience has yielded an array of digital technologies that
help people experience, understand and share emotions. Although the effects of specific …

“Why are you playing games? You are a girl!”: Exploring gender biases in Esports

D Madden, Y Liu, H Yu, MF Sonbudak… - Proceedings of the …, 2021 - dl.acm.org
Esports are rapidly growing within academia. In HCI, earlier work explored how problematic
behaviors emerging from gender biases (eg, toxicity) negatively impact female participation …

Branding fashion through gameplay: the branded gaming and the cool dynamics in the fashion markets. A game-theory approach

AB Alanadoly, SF Salem - European Journal of Management and …, 2024 - emerald.com
Purpose The aim of this study was to investigate the role of immersive gaming on brand
coolness and brand equity, with particular emphasis on fashion gaming collaborations. We …

Stressors, perceived stress responses, and co** strategies in professional esports players: A qualitative study

O Leis, L Franziska, PDJ Birch… - International Journal of …, 2022 - eprints.chi.ac.uk
To inform future intervention strategies and enhance professional esports players'
performance, this qualitative study investigated stressors, perceived stress responses, and …

Understanding tilt in esports: A study on young league of legends players

M Wu, JS Lee, C Steinkuehler - … of the 2021 CHI conference on human …, 2021 - dl.acm.org
Tilt as a gaming term is associated with frustration, rage, and deterioration of gameplay
ability. In this exploratory study, we surveyed 95 esports players in a high school esports …

Playing with emotions: A systematic review examining emotions and emotion regulation in esports performance

NA Beres, M Klarkowski, RL Mandryk - … of the ACM on Human-computer …, 2023 - dl.acm.org
The massive growth of esports has vitalized the need to study human performance in
competitive video gaming. The pressure of competitive play elicits a range of emotional …