Cyberbullying awareness intervention in digital and non-digital environment for youth: Current knowledge
Cyberbullying is widely acknowledged as a serious public health problem affecting
adolescents and youth. Numerous digital and non-digital interventions have been …
adolescents and youth. Numerous digital and non-digital interventions have been …
Predicting students' knowledge after playing a serious game based on learning analytics data: A case study
Serious games have proven to be a powerful tool in education to engage, motivate, and help
students learn. However, the change in student knowledge after playing games is usually …
students learn. However, the change in student knowledge after playing games is usually …
Lessons learned applying learning analytics to assess serious games
Serious Games have already proved their advantages in different educational environments.
Combining them with Game Learning Analytics can further improve the life-cycle of serious …
Combining them with Game Learning Analytics can further improve the life-cycle of serious …
Validation of a cyberbullying serious game using game analytics
A Calvo-Morata, DC Rotaru… - IEEE Transactions …, 2018 - ieeexplore.ieee.org
Bullying is a serious social problem at schools, very prevalent independently of culture and
country, and particularly acute for teenagers. With the irruption of always-on communications …
country, and particularly acute for teenagers. With the irruption of always-on communications …
Serious video games in engineering education: A sco** review
R Núñez Pacheco, C Espinoza Montoya… - JOTSE: Journal of …, 2023 - upcommons.upc.edu
Video games have become an important element of contemporary life. The need to use
them in the field of education has given rise to the appearance of serious video games …
them in the field of education has given rise to the appearance of serious video games …
Evidence-based evaluation of a serious game to increase bullying awareness
ABSTRACT Game Learning Analytics can be used to conduct evidence-based evaluations
of the effect that serious games produce on their players by combining in-game user …
of the effect that serious games produce on their players by combining in-game user …
A methodology for using GitLab for software engineering learning analytics
To bridge the digital skills gap, we need to train more people in Software Engineering
techniques. This paper reports on a project exploring the way students solve tasks using …
techniques. This paper reports on a project exploring the way students solve tasks using …
New perspectives on game-based assessment with process data and physiological signals
The unfolding empowerment of instructors as game designers with approachable and
widely available tools such as Scratch, Minecraft, or Unreal Engine shifted the perspective …
widely available tools such as Scratch, Minecraft, or Unreal Engine shifted the perspective …
Improving evidence-based assessment of players using serious games
Serious games are highly interactive systems which can therefore capture large amounts of
player interaction data. This data can be analyzed to provide a deep insight into the effect of …
player interaction data. This data can be analyzed to provide a deep insight into the effect of …
Making understandable game learning analytics for teachers
When used for education, games can increase students' motivation and engagement and
provide a more authentic learning environment where they can apply knowledge, making …
provide a more authentic learning environment where they can apply knowledge, making …