A systematic map** review of augmented reality applications to support STEM learning in higher education

S Mystakidis, A Christopoulos, N Pellas - Education and Information …, 2022 - Springer
While there is an increasing interest in Augmented Reality (AR) technologies in Primary and
Secondary (K-12) Education, its application in Higher Education (HE) is still an emerging …

Metaverse

S Mystakidis - Encyclopedia, 2022 - mdpi.com
Definition The Metaverse is the post-reality universe, a perpetual and persistent multiuser
environment merging physical reality with digital virtuality. It is based on the convergence of …

The determinants of Gen Z's metaverse adoption decisions in higher education: Integrating UTAUT2 with personal innovativeness in IT

AS Al-Adwan, MM Al-Debei - Education and Information Technologies, 2024 - Springer
The interest in metaverse technology has risen notably in higher education learning
contexts. Due to the global spread of the Covid-19 pandemic, higher education institutions …

Factors affecting learners' adoption of an educational metaverse platform: An empirical study based on an extended UTAUT model

Z Teng, Y Cai, Y Gao, X Zhang… - Mobile Information Systems, 2022 - Wiley Online Library
This study examined the factors affecting learners' adoption of an educational metaverse
platform using an extended UTAUT (unified theory of acceptance and use of technology) …

Gamification in education

A Christopoulos, S Mystakidis - Encyclopedia, 2023 - mdpi.com
Definition Gamification, or gameful design, refers to the strategic application of game design
principles, mechanics, and elements into non-game environments. It is often facilitated using …

Ready teacher one: Virtual and augmented reality online professional development for K-12 school teachers

S Mystakidis, M Fragkaki, G Filippousis - Computers, 2021 - mdpi.com
Augmented reality (AR) and virtual reality (VR) are two technologies with the potential to
enhance learning quality by activating episodic student memory. In this manuscript we …

Immersive learning

S Mystakidis, V Lympouridis - Encyclopedia, 2023 - mdpi.com
Encyclopedia | Free Full-Text | Immersive Learning Next Article in Journal Synaptosomes: A
Functional Tool for Studying Neuroinflammation Next Article in Special Issue Experiences of …

Teacher perceptions on virtual reality escape rooms for stem education

S Mystakidis, A Christopoulos - Information, 2022 - mdpi.com
Science, technology, engineering, and mathematics (STEM) is a meta-discipline employing
active, problem-centric approaches such as game-based learning. STEM competencies are …

Esca** the cell: virtual reality escape rooms in biology education

A Christopoulos, S Mystakidis… - Behaviour & …, 2023 - Taylor & Francis
Individuals' conceptual knowledge of contemporary biological issues influences ethical
attitudes and life decisions around health, as evidenced by the recent worldwide debate on …

Design, development, and evaluation of a virtual reality serious game for school fire preparedness training

S Mystakidis, J Besharat, G Papantzikos… - Education …, 2022 - mdpi.com
Immersive virtual reality (VR) is a technology that can be effective for procedural skills
training through game-based simulations such as serious games. The current study …