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A review of deformable surfaces: topology, geometry and deformation
Deformable models have raised much interest and found various applications in the fields of
computer vision and medical imaging. They provide an extensible framework to reconstruct …
computer vision and medical imaging. They provide an extensible framework to reconstruct …
Physics-based fluid simulation in computer graphics: Survey, research trends, and challenges
Physics-based fluid simulation has played an increasingly important role in the computer
graphics community. Recent methods in this area have greatly improved the generation of …
graphics community. Recent methods in this area have greatly improved the generation of …
[Књига][B] Benchmarking modern multiprocessors
C Bienia - 2011 - search.proquest.com
Benchmarking has become one of the most important methods for quantitative performance
evaluation of processor and computer system designs. Benchmarking of modern …
evaluation of processor and computer system designs. Benchmarking of modern …
Data-driven fluid simulations using regression forests
Traditional fluid simulations require large computational resources even for an average
sized scene with the main bottleneck being a very small time step size, required to …
sized scene with the main bottleneck being a very small time step size, required to …
[PDF][PDF] Particle-based fluid simulation for interactive applications
Realistically animated fluids can add substantial realism to interactive applications such as
virtual surgery simulators or computer games. In this paper we propose an interactive …
virtual surgery simulators or computer games. In this paper we propose an interactive …
[Књига][B] Fluid simulation for computer graphics
R Bridson - 2015 - taylorfrancis.com
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows
you how to animate fully three-dimensional incompressible flow. It covers all the aspects of …
you how to animate fully three-dimensional incompressible flow. It covers all the aspects of …
Animating sand as a fluid
Y Zhu, R Bridson - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
We present a physics-based simulation method for animating sand. To allow for efficiently
scaling up to large volumes of sand, we abstract away the individual grains and think of the …
scaling up to large volumes of sand, we abstract away the individual grains and think of the …
Physically based deformable models in computer graphics
Physically based deformable models have been widely embraced by the Computer
Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich …
Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich …
Weakly compressible SPH for free surface flows
M Becker, M Teschner - Proceedings of the 2007 ACM SIGGRAPH …, 2007 - dl.acm.org
We present a weakly compressible form of the Smoothed Particle Hydrodynamics method
(SPH) for fluid flow based on the Tait equation. In contrast to commonly employed projection …
(SPH) for fluid flow based on the Tait equation. In contrast to commonly employed projection …
Meshless deformations based on shape matching
We present a new approach for simulating deformable objects. The underlying model is
geometrically motivated. It handles pointbased objects and does not need connectivity …
geometrically motivated. It handles pointbased objects and does not need connectivity …