Fluency, prediction and motivation: how processing dynamics, expectations and epistemic goals shape aesthetic judgements
What psychological mechanisms underlie aesthetic judgements? An influential account
known as the Hedonic Marking of Fluency, later developed into a Processing Fluency …
known as the Hedonic Marking of Fluency, later developed into a Processing Fluency …
A meta-analysis of the uncanny valley's independent and dependent variables
The uncanny valley (UV) effect is a negative affective reaction to human-looking artificial
entities. It hinders comfortable, trust-based interactions with android robots and virtual …
entities. It hinders comfortable, trust-based interactions with android robots and virtual …
The face‐mind link: Why we see minds behind faces, and how others' minds change how we see their face
Understanding others' minds has puzzled philosophers for centuries. Psychologists, too,
have recently begun asking questions about what causes us to see another person as …
have recently begun asking questions about what causes us to see another person as …
[HTML][HTML] Uncanny but not confusing: Multisite study of perceptual category confusion in the Uncanny Valley
Android robots that resemble humans closely, but not perfectly, can provoke negative
feelings of dislike and eeriness in humans (the “Uncanny Valley” effect). We investigated …
feelings of dislike and eeriness in humans (the “Uncanny Valley” effect). We investigated …
[HTML][HTML] Creepy cats and strange high houses: Support for configural processing in testing predictions of nine uncanny valley theories
Abstract In 1970, Masahiro Mori proposed the uncanny valley (UV), a region in a human-
likeness continuum where an entity risks eliciting a cold, eerie, repellent feeling. Recent …
likeness continuum where an entity risks eliciting a cold, eerie, repellent feeling. Recent …
Virtual faces evoke only a weak uncanny valley effect: An empirical investigation with controlled virtual face images
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual
characters elicit more familiarity in their observers (positive affinity) with the exception of …
characters elicit more familiarity in their observers (positive affinity) with the exception of …
[HTML][HTML] Structural deviations drive an uncanny valley of physical places
Certain built environments can decrease aesthetic appeal. For humans and objects,
deviation from typical appearances leads to nonlinear appraisal characterized as the …
deviation from typical appearances leads to nonlinear appraisal characterized as the …
The deviation-from-familiarity effect: Expertise increases uncanniness of deviating exemplars
Humanlike entities deviating from the norm of human appearance are perceived as strange
or uncanny. Explanations for the eeriness of deviating humanlike entities include ideas …
or uncanny. Explanations for the eeriness of deviating humanlike entities include ideas …
Familiarity, orientation, and realism increase face uncanniness by sensitizing to facial distortions
The uncanny valley predicts aversive reactions toward near-humanlike entities. Greater
uncanniness is elicited by distortions in realistic than unrealistic faces, possibly due to …
uncanniness is elicited by distortions in realistic than unrealistic faces, possibly due to …
Exploring verbal uncanny valley effects with vague language in computer speech
Interactions with speech interfaces are growing, helped by the advent of intelligent personal
assistants like Amazon Alexa and Google Assistant. This software is utilised in hardware …
assistants like Amazon Alexa and Google Assistant. This software is utilised in hardware …