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A synthesis of instructional strategies in geoscience education literature that address barriers to inclusion for students with disabilities
People with disabilities make up the largest minority population in the US yet remain sorely
underrepresented in scientific disciplines that require components of field-based training …
underrepresented in scientific disciplines that require components of field-based training …
Video game design for learning to learn
Over the past 20 years, the proposal that immersive media, such as video games, can be
leveraged to enhance brain plasticity and learning has been put to the test. This expanding …
leveraged to enhance brain plasticity and learning has been put to the test. This expanding …
Impacts and characteristics of computer-based science inquiry learning environments for precollege students
The National Science Foundation–sponsored report Fostering Learning in the Networked
World called for “a common, open platform to support communities of developers and …
World called for “a common, open platform to support communities of developers and …
Relations between student motivation, immersion and learning outcomes in location-based augmented reality settings
Technology-rich educational environments are argued to facilitate immersion, which can
subsequently contribute to students' increased learning; however, empirical evidence is …
subsequently contribute to students' increased learning; however, empirical evidence is …
Cognitive load theory, educational research, and instructional design: Some food for thought
Cognitive load is a theoretical notion with an increasingly central role in the educational
research literature. The basic idea of cognitive load theory is that cognitive capacity in …
research literature. The basic idea of cognitive load theory is that cognitive capacity in …
Situated learning in virtual worlds and immersive simulations
Virtual worlds and immersive simulations are designed to create a compelling, collaborative,
and participatory experience for the user, and often contain a variety of features not possible …
and participatory experience for the user, and often contain a variety of features not possible …
The efficacy of virtual reality in climate change education increases with amount of body movement and message specificity
Climate change impacts are felt globally, and the impacts are increasing in severity and
intensity. Develo** new interventions to encourage behaviors that address climate …
intensity. Develo** new interventions to encourage behaviors that address climate …
Evaluating learners' motivational and cognitive processing in an online game-based learning environment
WH Huang - Computers in Human Behavior, 2011 - Elsevier
This paper describes the process and results of an evaluation on an online game-based
learning environment (GBLE) by focusing on learners' motivational processing and cognitive …
learning environment (GBLE) by focusing on learners' motivational processing and cognitive …
Investigating the usability and learner experience of a virtual reality adaptive skills intervention for adults with autism spectrum disorder
Research on the use of virtual reality (VR) for individuals with autism lacks design precedent
and theoretical guidance. Further, research in this area often fails to include participants in …
and theoretical guidance. Further, research in this area often fails to include participants in …
Impact of online instructional game features on college students' perceived motivational support and cognitive investment: A structural equation modeling study
Colleges and universities have begun to understand the instructional potential of digital
game-based learning (DGBL) due to digital games' immersive features. These features …
game-based learning (DGBL) due to digital games' immersive features. These features …