[HTML][HTML] Integration of motor learning principles into virtual reality interventions for individuals with cerebral palsy: systematic review

M Demers, K Fung, SK Subramanian, M Lemay… - JMIR Serious …, 2021 - games.jmir.org
Background Increasing evidence supports the use of virtual reality systems to improve upper
limb motor functions in individuals with cerebral palsy. While virtual reality offers the …

[HTML][HTML] Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Sco** Review

TVP Cisneros, A Brons, B Kröse, B Schouten… - JMIR Serious …, 2023 - games.jmir.org
Background: Innovative technologies such as game consoles and smart toys used with
games or playful approaches have proven to be successful and attractive in providing …

Serious game platform as a possibility for home-based telerehabilitation for individuals with Cerebral Palsy during COVID-19 quarantine–a cross-sectional pilot study

TD Silva, PL Silva, EJ Valenzuela, ED Dias… - Frontiers in …, 2021 - frontiersin.org
Introduction There is a need to maintain rehabilitation activities and motivate movement and
physical activity during quarantine in individuals with Cerebral Palsy (CP). Objective This …

Comparison between conventional intervention and Non-immersive virtual reality in the rehabilitation of individuals in an inpatient unit for the treatment of COVID-19: a …

TD Silva, PM Oliveira, JB Dionizio, AP Santana… - Frontiers in …, 2021 - frontiersin.org
Background: The new human coronavirus that leads to COVID-19 (coronavirus disease
2019) has spread rapidly around the world and has a high degree of lethality. In more …

Effect of longitudinal practice in real and virtual environments on motor performance, physical activity and enjoyment in people with autism spectrum disorder: a …

ÍAP Moraes, JA Lima, NM Silva, AO Simcsik… - International Journal of …, 2022 - mdpi.com
(1) Background: People with ASD commonly present difficulty performing motor skills and a
decline in physical activity (PA) level and low enjoyment of PA. We aimed to evaluate …

Effect of combined therapy of virtual reality and transcranial direct current stimulation in children and adolescents with cerebral palsy: a study protocol for a triple …

TD Silva, AMGG Fontes, BS Oliveira-Furlan… - Frontiers in …, 2020 - frontiersin.org
Background: Transcranial direct current stimulation (tDCS) and therapy-based virtual reality
(VR) have been investigated separately. They have shown promise as efficient and …

Application of Non‐Immersive Virtual Reality in Cerebral Palsy Children: A Systematic Review

AL Dwarkadas, V Talasila, S Kirmani… - … Journal of Imaging …, 2024 - Wiley Online Library
Cerebral palsy (CP) is a movement disorder caused by brain damage. Virtual reality (VR)
can improve motor function and daily life activities in CP patients. This systematic review …

The effect of different interfaces during virtual game practice on motor performance of individuals with genetic ataxia: A cross-sectional study

Z Graciani, ÍAP Moraes, CAO Alberissi, JM Prado-Rico… - PloS one, 2024 - journals.plos.org
Purpose Reaching and coordination tasks are widely used in traditional physical
rehabilitation programs for individuals with Ataxia. Virtual reality interventions could optimize …

[HTML][HTML] Validity and reliability of a depth camera–based quantitative measurement for joint motion of the hand

L Lv, J Yang, F Gu, J Fan, Q Zhu, X Liu - Journal of Hand Surgery Global …, 2023 - Elsevier
Purpose Quantitative measurement of hand motion is essential in evaluating hand function.
This study aimed to investigate the validity and reliability of a novel depth camera–based …

The Implementation of Virtual Reality in Organizational Learning: Attitudes, challenges, side effects, and affordances

M Yang, C Miller, H Crompton, Z Pan, N Glaser - TechTrends, 2024 - Springer
The implementation of virtual reality (VR) has gained popularity in the organizational
settings in responding to the digital transformation in the era of Industry 4.0. VR offers …