Augmented reality experiences: Consumer‐centered augmented reality framework and research agenda

S Barta, R Gurrea, C Flavián - Psychology & Marketing, 2025 - Wiley Online Library
Since the launch of Pokémon Go, augmented reality (AR) has been one of the main
research areas within new technologies. Integrating digital elements into the physical world …

Achieving close psychological distance and experiential value in the MarTech servicescape: a mindfulness-oriented service perspective

TL Huang, HFL Chung - Journal of Research in Interactive Marketing, 2024 - emerald.com
Purpose Marketing Technology (Martech) is the cornerstone of creating digital experiences
and interactive marketing, providing consumers with high experiential value. Drawing on the …

From tech to touch: self-concept and testimonials in AR try-on versus website

A Aleem, SMC Loureiro, J Martinho - Journal of Research in …, 2024 - emerald.com
Purpose One of the main challenges that brands face is the ability to provide a real-life
experience through online platforms. The aim of this study is to analyze consumers' self …

How Social Presence Influences Consumer Well-Being in Live Video Commerce: The Mediating Role of Shop** Enjoyment and the Moderating Role of Familiarity

Z Huang, X Yan, J Deng - Journal of Theoretical and Applied Electronic …, 2024 - mdpi.com
In recent years, with the rapid development of live-streaming commerce, the social dynamics
and psychological impact of such online activities merit further discussion. In this study, we …

Social commerce in the social media age: understanding how interactive commerce enhancements navigate app continuance intention

SE Chong, SI Ng, NK Basha, XJ Lim - Journal of Research in …, 2024 - emerald.com
Purpose By integrating the Uses and Gratifications Theory and Flow Theory, this research
seeks to untwine the veiled effects of interactive commerce enhancements (ICEs) …

Cutting-edge research in social media and interactive marketing: a review and research agenda

JW Peltier, AJ Dahl, L Drury, T Khan - Journal of Research in …, 2024 - emerald.com
Purpose Conceptual and empirical research over the past 20 years has moved the social
media (SM) literature beyond the embryotic stage to a well-developed academic discipline …

Transforming metaverse marketing into strategic agility in SMEs through mediating roles of IMT and CI: theoretical framework and research propositions

K Abrokwah-Larbi - Journal of Contemporary Marketing Science, 2024 - emerald.com
Purpose This study aims to explore the conversion of metaverse marketing (MVM) into
strategic agility among SMEs based on dynamic capabilities (DC) and dynamic …

Explaining the gift-giving intentions of live-streaming audiences through social presence: the perspective of interactive marketing

SC Lin, YY Lee - Journal of Research in Interactive Marketing, 2024 - emerald.com
Purpose Live streaming has become an extremely popular form of online service and allows
live audiences to give virtual gifts or money to their favorite streamers. This study aims to …

The impact of immersive and flow experiences on consumer participation in hyper‐connected shop** platforms: A metaverse perspective

Z Zhong, M Hamouda - Journal of Consumer Behaviour, 2024 - Wiley Online Library
Consumers find it increasingly compelling to immerse themselves in the metaverse, a trend
that will likely continue. Although the metaverse has retailing potential, understanding …

[HTML][HTML] The Differential Effects of Augmented Reality and Product Presentation Strategies on Brand Recall: An Embodied Cognition Perspective

L Zhou, L Niu, T Zhao - Journal of Theoretical and Applied Electronic …, 2024 - mdpi.com
As augmented reality (AR) technology becomes more prevalent in marketing, its impact on
consumer memory processes, particularly brand recall, remains underexplored. This study …