Near‐eye display and tracking technologies for virtual and augmented reality
Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment,
healthcare, communication and the manufacturing industries among many others. Near‐eye …
healthcare, communication and the manufacturing industries among many others. Near‐eye …
Gaze-based interaction: A 30 year retrospective
AT Duchowski - Computers & Graphics, 2018 - Elsevier
Gaze-based interaction is reviewed, categorized within a taxonomy that splits interaction into
four forms, namely diagnostic (off-line measurement), active (selection, look to shoot) …
four forms, namely diagnostic (off-line measurement), active (selection, look to shoot) …
Perception‐driven accelerated rendering
Advances in computer graphics enable us to create digital images of astonishing complexity
and realism. However, processing resources are still a limiting factor. Hence, many costly …
and realism. However, processing resources are still a limiting factor. Hence, many costly …
A survey of viewpoint selection methods for polygonal models
Viewpoint selection has been an emerging area in computer graphics for some years, and it
is now getting maturity with applications in fields such as scene navigation, scientific …
is now getting maturity with applications in fields such as scene navigation, scientific …
Gaze prediction using machine learning for dynamic stereo manipulation in games
Comfortable, high-quality 3D stereo viewing is becoming a requirement for interactive
applications today. Previous research shows that manipulating disparity can alleviate some …
applications today. Previous research shows that manipulating disparity can alleviate some …
GeoGCD: Improved visual search via gaze-contingent display
Gaze-Contingent Displays (GCDs) can improve visual search performance on large
displays. GCDs, a Level Of Detail (LOD) management technique, discards redundant …
displays. GCDs, a Level Of Detail (LOD) management technique, discards redundant …
Emulating foveated path tracing
At full resolution, path tracing cannot be deployed in real-time based on current graphics
hardware due to slow convergence times and noisy outputs, despite recent advances in …
hardware due to slow convergence times and noisy outputs, despite recent advances in …
Front camera eye tracking for mobile VR
P Drakopoulos, GA Koulieris… - 2020 IEEE conference on …, 2020 - ieeexplore.ieee.org
User fixations is a fast and natural input method for VR interaction. Previous attempts for
mobile eye tracking in VR were limited due to low accuracy, long processing time and the …
mobile eye tracking in VR were limited due to low accuracy, long processing time and the …
An automated high-level saliency predictor for smart game balancing
Successfully predicting visual attention can significantly improve many aspects of computer
graphics: scene design, interactivity and rendering. Most previous attention models are …
graphics: scene design, interactivity and rendering. Most previous attention models are …
Selective anti-aliasing for virtual reality based on saliency map
M Sung, SH Choi - 2017 International Symposium on …, 2017 - ieeexplore.ieee.org
This paper introduces an anti-aliasing algorithm based on saliency map for virtual reality
applications. In order to do it, we first render the whole scene into a single texture image and …
applications. In order to do it, we first render the whole scene into a single texture image and …