Near‐eye display and tracking technologies for virtual and augmented reality

GA Koulieris, K Akşit, M Stengel… - Computer Graphics …, 2019 - Wiley Online Library
Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment,
healthcare, communication and the manufacturing industries among many others. Near‐eye …

Gaze-based interaction: A 30 year retrospective

AT Duchowski - Computers & Graphics, 2018 - Elsevier
Gaze-based interaction is reviewed, categorized within a taxonomy that splits interaction into
four forms, namely diagnostic (off-line measurement), active (selection, look to shoot) …

Perception‐driven accelerated rendering

M Weier, M Stengel, T Roth, P Didyk… - Computer Graphics …, 2017 - Wiley Online Library
Advances in computer graphics enable us to create digital images of astonishing complexity
and realism. However, processing resources are still a limiting factor. Hence, many costly …

A survey of viewpoint selection methods for polygonal models

X Bonaventura, M Feixas, M Sbert, L Chuang… - Entropy, 2018 - mdpi.com
Viewpoint selection has been an emerging area in computer graphics for some years, and it
is now getting maturity with applications in fields such as scene navigation, scientific …

Gaze prediction using machine learning for dynamic stereo manipulation in games

GA Koulieris, G Drettakis… - 2016 IEEE virtual …, 2016 - ieeexplore.ieee.org
Comfortable, high-quality 3D stereo viewing is becoming a requirement for interactive
applications today. Previous research shows that manipulating disparity can alleviate some …

GeoGCD: Improved visual search via gaze-contingent display

K Bektaş, A Çöltekin, J Krüger, AT Duchowski… - Proceedings of the 11th …, 2019 - dl.acm.org
Gaze-Contingent Displays (GCDs) can improve visual search performance on large
displays. GCDs, a Level Of Detail (LOD) management technique, discards redundant …

Emulating foveated path tracing

A Polychronakis, GA Koulieris, K Mania - Proceedings of the 14th ACM …, 2021 - dl.acm.org
At full resolution, path tracing cannot be deployed in real-time based on current graphics
hardware due to slow convergence times and noisy outputs, despite recent advances in …

Front camera eye tracking for mobile VR

P Drakopoulos, GA Koulieris… - 2020 IEEE conference on …, 2020 - ieeexplore.ieee.org
User fixations is a fast and natural input method for VR interaction. Previous attempts for
mobile eye tracking in VR were limited due to low accuracy, long processing time and the …

An automated high-level saliency predictor for smart game balancing

GA Koulieris, G Drettakis, D Cunningham… - ACM Transactions on …, 2014 - dl.acm.org
Successfully predicting visual attention can significantly improve many aspects of computer
graphics: scene design, interactivity and rendering. Most previous attention models are …

Selective anti-aliasing for virtual reality based on saliency map

M Sung, SH Choi - 2017 International Symposium on …, 2017 - ieeexplore.ieee.org
This paper introduces an anti-aliasing algorithm based on saliency map for virtual reality
applications. In order to do it, we first render the whole scene into a single texture image and …