Bolt:{Sub-RTT} congestion control for {Ultra-Low} latency

S Arslan, Y Li, G Kumar, N Dukkipati - 20th USENIX Symposium on …, 2023 - usenix.org
Data center networks are inclined towards increasing line rates to 200Gbps and beyond to
satisfy the performance requirements of applications such as NVMe and distributed ML. With …

Hairpin: Rethinking packet loss recovery in edge-based interactive video streaming

Z Meng, X Kong, J Chen, B Wang, M Xu… - … USENIX Symposium on …, 2024 - usenix.org
Interactive streaming requires minimizing stuttering events (or deadline misses for video
frames) to ensure seamless interaction between users and applications. However, existing …

{GRACE}:{Loss-Resilient}{Real-Time} video through neural codecs

Y Cheng, Z Zhang, H Li, A Arapin, Y Zhang… - … USENIX Symposium on …, 2024 - usenix.org
In real-time video communication, retransmitting lost packets over high-latency networks is
not viable due to strict latency requirements. To counter packet losses without …

Cellfusion: Multipath vehicle-to-cloud video streaming with network coding in the wild

Y Ni, Z Zheng, X Lin, F Gao, X Zeng, Y Liu… - Proceedings of the …, 2023 - dl.acm.org
This paper presents CellFusion, a system designed for high-quality, real-time video
streaming from vehicles to the cloud. It leverages an innovative blend of multipath QUIC …

{AUGUR}: Practical Mobile Multipath Transport Service for Low Tail Latency in {Real-Time} Streaming

Y Zhou, T Wang, L Wang, N Wen, R Han… - … USENIX Symposium on …, 2024 - usenix.org
Real-time streaming applications like cloud gaming require consistently low latency, even at
the tail. Our large-scale measurement based on a major cloud gaming service provider …

Twinstar: A practical multi-path transmission framework for ultra-low latency video delivery

H Wang, Z Yu, R Zhang, S Tao, H Yu… - Proceedings of the 31st …, 2023 - dl.acm.org
Ultra-low latency video streaming has received explosive growth in the past few years.
However, existing methods all focus on single-path transmission, which is ineffective in …

Pudica: Toward {Near-Zero} Queuing Delay in Congestion Control for Cloud Gaming

S Wang, S Yang, X Kong, C Wu, L Jiang, C Xu… - … USENIX Symposium on …, 2024 - usenix.org
Congestion control (CC) plays a pivotal role in cloud gaming services. However, existing CC
methods often cause self-induced bottleneck queuing. As a result, they may largely delay …

Chorus: Coordinating mobile multipath scheduling and adaptive video streaming

G Lv, Q Wu, Y Liu, Z Li, Q Tan, F Yang… - Proceedings of the 30th …, 2024 - dl.acm.org
Increasing bandwidth demands of mobile video streaming pose a challenge in optimizing
the Quality of Experience (QoE) for better user engagement. Multipath transmission …

Bridging the Gap between {QoE} and {QoS} in Congestion Control: A Large-scale Mobile Web Service Perspective

J Zhang, Y Zhang, E Dong, Y Zhang, S Ren… - 2023 USENIX Annual …, 2023 - usenix.org
To improve the user experience of mobile web services, various congestion control
algorithms (CCAs) have been proposed, yet the performance of the application is still …

Xron: A hybrid elastic cloud overlay network for video conferencing at planetary scale

B Wu, K Qian, B Li, Y Ma, Q Zhang, Z Jiang… - Proceedings of the …, 2023 - dl.acm.org
Quality and cost are two key considerations for video conferencing services. Service
providers face a dilemma when selecting network tiers to build their infrastructure---relying …