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Bolt:{Sub-RTT} congestion control for {Ultra-Low} latency
Data center networks are inclined towards increasing line rates to 200Gbps and beyond to
satisfy the performance requirements of applications such as NVMe and distributed ML. With …
satisfy the performance requirements of applications such as NVMe and distributed ML. With …
Hairpin: Rethinking packet loss recovery in edge-based interactive video streaming
Interactive streaming requires minimizing stuttering events (or deadline misses for video
frames) to ensure seamless interaction between users and applications. However, existing …
frames) to ensure seamless interaction between users and applications. However, existing …
{GRACE}:{Loss-Resilient}{Real-Time} video through neural codecs
In real-time video communication, retransmitting lost packets over high-latency networks is
not viable due to strict latency requirements. To counter packet losses without …
not viable due to strict latency requirements. To counter packet losses without …
Cellfusion: Multipath vehicle-to-cloud video streaming with network coding in the wild
Y Ni, Z Zheng, X Lin, F Gao, X Zeng, Y Liu… - Proceedings of the …, 2023 - dl.acm.org
This paper presents CellFusion, a system designed for high-quality, real-time video
streaming from vehicles to the cloud. It leverages an innovative blend of multipath QUIC …
streaming from vehicles to the cloud. It leverages an innovative blend of multipath QUIC …
{AUGUR}: Practical Mobile Multipath Transport Service for Low Tail Latency in {Real-Time} Streaming
Real-time streaming applications like cloud gaming require consistently low latency, even at
the tail. Our large-scale measurement based on a major cloud gaming service provider …
the tail. Our large-scale measurement based on a major cloud gaming service provider …
Twinstar: A practical multi-path transmission framework for ultra-low latency video delivery
Ultra-low latency video streaming has received explosive growth in the past few years.
However, existing methods all focus on single-path transmission, which is ineffective in …
However, existing methods all focus on single-path transmission, which is ineffective in …
Pudica: Toward {Near-Zero} Queuing Delay in Congestion Control for Cloud Gaming
Congestion control (CC) plays a pivotal role in cloud gaming services. However, existing CC
methods often cause self-induced bottleneck queuing. As a result, they may largely delay …
methods often cause self-induced bottleneck queuing. As a result, they may largely delay …
Chorus: Coordinating mobile multipath scheduling and adaptive video streaming
Increasing bandwidth demands of mobile video streaming pose a challenge in optimizing
the Quality of Experience (QoE) for better user engagement. Multipath transmission …
the Quality of Experience (QoE) for better user engagement. Multipath transmission …
Bridging the Gap between {QoE} and {QoS} in Congestion Control: A Large-scale Mobile Web Service Perspective
J Zhang, Y Zhang, E Dong, Y Zhang, S Ren… - 2023 USENIX Annual …, 2023 - usenix.org
To improve the user experience of mobile web services, various congestion control
algorithms (CCAs) have been proposed, yet the performance of the application is still …
algorithms (CCAs) have been proposed, yet the performance of the application is still …
Xron: A hybrid elastic cloud overlay network for video conferencing at planetary scale
Quality and cost are two key considerations for video conferencing services. Service
providers face a dilemma when selecting network tiers to build their infrastructure---relying …
providers face a dilemma when selecting network tiers to build their infrastructure---relying …