[HTML][HTML] Collocated interactive outdoor games for children: A systematic literature review

RWL Wijffelaars, P Markopoulos - Entertainment Computing, 2024‏ - Elsevier
Outdoor play is an important component in the development of children and adolescents.
Nevertheless, there is a growing trend towards replacing outdoor play with sedentary …

Enhancing learning: a study of how mobile devices can facilitate sensemaking

Y Rogers, K Connelly, W Hazlewood… - Personal and ubiquitous …, 2010‏ - Springer
Mobile technologies are increasingly being promoted as tools to enhance learning. They
can be used to augment ongoing activities, such as exploring outdoors, by enabling users to …

Face-to-face collaborative learning supported by mobile phones

A Echeverría, M Nussbaum, JF Calderón… - Interactive Learning …, 2011‏ - Taylor & Francis
The use of handheld computers in educational contexts has increased considerably in
recent years and their value as a teaching tool has been confirmed by many positive …

Attuning a mobile simulation game for school children using a design-based research approach

B Schmitz, R Klemke, J Walhout, M Specht - Computers & Education, 2015‏ - Elsevier
We report on a design-based research study that was conducted over nine months. It
chronicles the development and implementation of HeartRun, a cardiopulmonary …

Leveraging physical activities to support learning for young people via technologies: an examination of educational practices across the field

J Yu, T Xu, C Kelley, J Ruppert… - Review of Educational …, 2024‏ - journals.sagepub.com
Many technological interventions have leveraged physical activity (PA, ie, activities that
involve whole-body movements) to provide young people with active and productive …

THE ROLE OF MOBILE DEVICES IN FACILITATING COLLABORATIVE INQUIRY IN SITU

Y Rogers, S Price - Research and Practice in Technology Enhanced …, 2008‏ - World Scientific
Mobile devices are increasingly being used to augment learning activities that occur outside
of the classroom. In particular, they are being used to help students discover more about the …

A model for the design of puzzle-based games including virtual and physical objects

J Melero, D Hernández-Leo - Journal of Educational Technology & Society, 2014‏ - JSTOR
Multiple evidences in the Technology-Enhanced Learning domain indicate that Game-
Based Learning can lead to positive effects in students' performance and motivation …

Augmenting reality and formality of informal and non-formal settings to enhance blended learning

M Perez-Sanagustin, D Hernández-Leo… - IEEE Transactions …, 2014‏ - ieeexplore.ieee.org
Visits to museums and city tours have been part of higher and secondary education
curriculum activities for many years. However these activities are typically considered “less …

O-Mopsi: Mobile orienteering game for sightseeing, exercising, and education

P Fränti, R Mariescu-Istodor, L Sengupta - ACM Transactions on …, 2017‏ - dl.acm.org
Location-based games have been around already since 2000 but only recently when
PokemonGo came to markets it became clear that they can reach wide popularity. In this …

The map as playground: Location-based games as cartographical practices

S Lammes, C Wilmott - Convergence, 2018‏ - journals.sagepub.com
This article examines how maps in location-based mobile games are used as surfaces on
which players can inscribe their whereabouts and other local information while being on the …