On the shoulder of the giant: A multi-scale mixed reality collaboration with 360 video sharing and tangible interaction
We propose a multi-scale Mixed Reality (MR) collaboration between the Giant, a local
Augmented Reality user, and the Miniature, a remote Virtual Reality user, in Giant-Miniature …
Augmented Reality user, and the Miniature, a remote Virtual Reality user, in Giant-Miniature …
Characterizing asymmetric collaborative interactions in virtual and augmented realities
We present an assessment of asymmetric interactions in Collaborative Virtual Environments
(CVEs). In our asymmetric setup, two co-located users interact with virtual 3D objects, one in …
(CVEs). In our asymmetric setup, two co-located users interact with virtual 3D objects, one in …
Object Selection and Manipulation in VR Headsets: Research Challenges, Solutions, and Success Measurements
Object selection and manipulation are the foundation of VR interactions. With the rapid
development of VR technology and the field of virtual object selection and manipulation, the …
development of VR technology and the field of virtual object selection and manipulation, the …
Superman vs giant: A study on spatial perception for a multi-scale mixed reality flying telepresence interface
The advancements in Mixed Reality (MR), Unmanned Aerial Vehicle, and multi-scale
collaborative virtual environments have led to new interface opportunities for remote …
collaborative virtual environments have led to new interface opportunities for remote …
Shisha: Enabling shared perspective with face-to-face collaboration using redirected avatars in virtual reality
The importance of remote collaboration grows in an interconnected world as the reasons to
avoid travel increase. The spatial rendering and collaboration capabilities of virtual and …
avoid travel increase. The spatial rendering and collaboration capabilities of virtual and …
Augmented perception through spatial scale manipulation in virtual reality for enhanced empathy in design-related tasks
This research explores augmented perception by investigating the effects of spatial scale
manipulation in Virtual Reality (VR) to simulate multiple levels of virtual eye height (EH) and …
manipulation in Virtual Reality (VR) to simulate multiple levels of virtual eye height (EH) and …
Blended collaboration: Communication and cooperation between two users across the reality-virtuality continuum
L Kruse, J Wittig, S Finnern, M Gundlach… - Extended Abstracts of …, 2023 - dl.acm.org
Mixed reality (MR) technologies provide enormous potential for collaboration between
multiple users across the Reality–Virtuality continuum. We evaluate communication in a MR …
multiple users across the Reality–Virtuality continuum. We evaluate communication in a MR …
LAGH: Towards Asymmetrical Collaborative Bodily Play between 1st and 2nd Person Perspectives
BH Chen, SK Wong, WC Chang, RPH Fan - Proceedings of the ACM on …, 2022 - dl.acm.org
This paper investigated to what extent social interactions and empathy of users could be
induced when different control mechanisms were used in an asymmetric collaboration. We …
induced when different control mechanisms were used in an asymmetric collaboration. We …
Above surface interaction for multiscale navigation in mobile virtual reality
T Menzner, T Gesslein, A Otte… - 2020 IEEE conference on …, 2020 - ieeexplore.ieee.org
Virtual Reality enables the exploration of large information spaces. In physically constrained
spaces such as airplanes or buses, controller-based or mid-air interaction in mobile Virtual …
spaces such as airplanes or buses, controller-based or mid-air interaction in mobile Virtual …
A virtual reality scene taxonomy: Identifying and designing accessible scene-viewing techniques
Virtual environments (VEs) afford similar interactions to those in physical environments:
individuals can navigate and manipulate objects. Yet, a prerequisite for these interactions is …
individuals can navigate and manipulate objects. Yet, a prerequisite for these interactions is …