On the shoulder of the giant: A multi-scale mixed reality collaboration with 360 video sharing and tangible interaction

T Piumsomboon, GA Lee, A Irlitti, B Ens… - Proceedings of the …, 2019 - dl.acm.org
We propose a multi-scale Mixed Reality (MR) collaboration between the Giant, a local
Augmented Reality user, and the Miniature, a remote Virtual Reality user, in Giant-Miniature …

Characterizing asymmetric collaborative interactions in virtual and augmented realities

JG Grandi, HG Debarba… - 2019 IEEE Conference on …, 2019 - ieeexplore.ieee.org
We present an assessment of asymmetric interactions in Collaborative Virtual Environments
(CVEs). In our asymmetric setup, two co-located users interact with virtual 3D objects, one in …

Object Selection and Manipulation in VR Headsets: Research Challenges, Solutions, and Success Measurements

D Yu, T Dingler, E Velloso, J Goncalves - ACM Computing Surveys, 2024 - dl.acm.org
Object selection and manipulation are the foundation of VR interactions. With the rapid
development of VR technology and the field of virtual object selection and manipulation, the …

Superman vs giant: A study on spatial perception for a multi-scale mixed reality flying telepresence interface

T Piumsomboon, GA Lee, B Ens… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
The advancements in Mixed Reality (MR), Unmanned Aerial Vehicle, and multi-scale
collaborative virtual environments have led to new interface opportunities for remote …

Shisha: Enabling shared perspective with face-to-face collaboration using redirected avatars in virtual reality

AH Hoppe, F Van De Camp… - Proceedings of the ACM on …, 2021 - dl.acm.org
The importance of remote collaboration grows in an interconnected world as the reasons to
avoid travel increase. The spatial rendering and collaboration capabilities of virtual and …

Augmented perception through spatial scale manipulation in virtual reality for enhanced empathy in design-related tasks

J Zhang, Z Dong, X Bai, RW Lindeman, W He… - Frontiers in Virtual …, 2022 - frontiersin.org
This research explores augmented perception by investigating the effects of spatial scale
manipulation in Virtual Reality (VR) to simulate multiple levels of virtual eye height (EH) and …

Blended collaboration: Communication and cooperation between two users across the reality-virtuality continuum

L Kruse, J Wittig, S Finnern, M Gundlach… - Extended Abstracts of …, 2023 - dl.acm.org
Mixed reality (MR) technologies provide enormous potential for collaboration between
multiple users across the Reality–Virtuality continuum. We evaluate communication in a MR …

LAGH: Towards Asymmetrical Collaborative Bodily Play between 1st and 2nd Person Perspectives

BH Chen, SK Wong, WC Chang, RPH Fan - Proceedings of the ACM on …, 2022 - dl.acm.org
This paper investigated to what extent social interactions and empathy of users could be
induced when different control mechanisms were used in an asymmetric collaboration. We …

Above surface interaction for multiscale navigation in mobile virtual reality

T Menzner, T Gesslein, A Otte… - 2020 IEEE conference on …, 2020 - ieeexplore.ieee.org
Virtual Reality enables the exploration of large information spaces. In physically constrained
spaces such as airplanes or buses, controller-based or mid-air interaction in mobile Virtual …

A virtual reality scene taxonomy: Identifying and designing accessible scene-viewing techniques

RL Franz, S Junuzovic, M Mott - ACM Transactions on Computer-Human …, 2024 - dl.acm.org
Virtual environments (VEs) afford similar interactions to those in physical environments:
individuals can navigate and manipulate objects. Yet, a prerequisite for these interactions is …