Examining the use of an educational escape room for teaching programming in a higher education setting

S López-Pernas, A Gordillo, E Barra… - IEEE Access, 2019 - ieeexplore.ieee.org
In addition to being a well-liked form of recreation, escape rooms have drawn the attention of
educators due to their ability to foster teamwork, leadership, creative thinking, and …

Using structured pair activities in a distributed online breakout room.

J Saltz, R Heckman - Online Learning, 2020 - ERIC
With the increasing availability of synchronous video-based breakout rooms within online
courses, a growing need exists to understand how to best leverage this technology for …

Teaching and learning with escape games from debriefing to institutionalization of knowledge

E Sanchez, M Plumettaz-Sieber - … GALA 2018, Palermo, Italy, December 5 …, 2019 - Springer
Educators have now introduced the so called escape-games into their teaching or training
practices. During a limited time, a team of learners collaboratively solves puzzles related to …

Escape rooms as a learning strategy for special education master's degree students

A Manzano-León, JM Rodríguez-Ferrer… - International Journal of …, 2021 - mdpi.com
Escape rooms and breakout are learning strategies that can facilitate motivation of learning
through challenges. In these strategies, students must work as a team and use their …

AMELIO: Evaluating the team-building potential of a mixed reality escape room game

H Warmelink, I Mayer, J Weber, B Heijligers… - … abstracts publication of …, 2017 - dl.acm.org
The authors investigate the potential of Mixed Reality (MR) games for team building and
assessment. The AMELIO game was designed for a highly immersive MR lab. The game is a …

Online escape room during covid-19: A qualitative study of social education degree students' experiences

A Manzano-León, JM Aguilar-Parra… - Education …, 2021 - mdpi.com
Confinement due to the COVID-19 pandemic has hastened an educational shift from face-to-
face to online classrooms. This distanced education seeks to achieve learning goals …

Designing educational escape rooms: validating the Star Model

L Botturi, M Babazadeh - International …, 2020 - journal.seriousgamessociety.org
Escape games have become popular nowadays. Groups of people are locked inside riddles-
filled rooms and have to work their way out finding clues and solving puzzles. While being …

Enter the serious E-scape room: A cost-effective serious game model for deep and meaningful E-learning

S Mystakidis, E Cachafeiro… - 2019 10th International …, 2019 - ieeexplore.ieee.org
Escape rooms are a phenomenon that has taken the world by storm in the last decade.
Simultaneously Virtual Reality is a promising technology for innovation in education, training …

Augmented reality escape classroom game for deep and meaningful English language learning

A Voreopoulou, S Mystakidis, A Tsinakos - Computers, 2024 - mdpi.com
A significant volume of literature has extensively reported on and presented the benefits of
employing escape classroom games (ECGs), on one hand, and on augmented reality (AR) …

With a little help from a holographic friend: The openimpress mixed reality telepresence toolkit for remote collaboration systems

J Kolkmeier, E Harmsen, S Giesselink… - Proceedings of the 24th …, 2018 - dl.acm.org
Remote mixed reality (MR) collaboration systems allow for multimodal, real-time support
from remote experts. We present our open toolkit that provides a flexible end-to-end solution …