[LIBRO][B] Computers, chess, and cognition
TA Marsland, J Schaeffer - 1990 - Springer
Computers, Chess, and Cognition presents an excellent up-to-date description of
developments in computer chess, a rapidly advancing area in artificial intelligence research …
developments in computer chess, a rapidly advancing area in artificial intelligence research …
Generalization of alpha-beta and SSS∗ search procedures
T Ibaraki - Artificial Intelligence, 1986 - Elsevier
Search procedures, such as alpha-beta and SSS∗, are used to solve minimax game trees.
With a notable exception of B∗, most of these procedures assume the static model, ie, the …
With a notable exception of B∗, most of these procedures assume the static model, ie, the …
An empirical comparison of pruning strategies in game trees
A Muszycka, R Shinghal - IEEE transactions on systems, man …, 1985 - ieeexplore.ieee.org
Six pruning strategies are empirically compared on uniform and nonuniform game trees
under four schemes of assigning static values to leaf nodes. The performance of these …
under four schemes of assigning static values to leaf nodes. The performance of these …
Designing A Popular Game Framework Using Neat A Genetic Algorithms
The objective of conduct the current research is to understand the deep relationship
between gaming along with how artificial intelligence (AI) is being incorporated into these …
between gaming along with how artificial intelligence (AI) is being incorporated into these …
Randomised fast no‐loss expert system to play tic‐tac‐toe like a human
AJ Paul - Cognitive Computation and Systems, 2020 - Wiley Online Library
This study introduces a blazingly fast, no‐loss expert system for tic‐tac‐toe using decision
trees called T3DT, which tries to emulate human gameplay as closely as possible. It does …
trees called T3DT, which tries to emulate human gameplay as closely as possible. It does …
[LIBRO][B] Problemlösen durch heuristische Suche in der Artificial Intelligence
H Kaindl - 2013 - books.google.com
Die Zielsetzung der Artificial Intelligence (AI) ist es, Maschinen, zu erzeugen, die"
intelligentes" Verhalten zeigen. Dabei spielt in vielerlei Hinsicht das Problemlösen eine …
intelligentes" Verhalten zeigen. Dabei spielt in vielerlei Hinsicht das Problemlösen eine …
A survey on minimax trees and associated algorithms
CG Diderich, M Gengler - Minimax and Applications, 1995 - Springer
This paper surveys theoretical results about minimax game trees and the algorithms used to
explore them. The notion of game tree is formally introduced and its relation with game …
explore them. The notion of game tree is formally introduced and its relation with game …
A bibliography on minimax trees
CG Diderich - ACM SIGACT News, 1993 - dl.acm.org
This article lists all theoretical and practical papers, theses and reports known to the author
on the subject of studying minimax trees and analyzing sequential and parallel minimax tree …
on the subject of studying minimax trees and analyzing sequential and parallel minimax tree …
[LIBRO][B] Computers, Chess, and Cognition
K Thompson - 2012 - books.google.com
Computers, Chess, and Cognition presents an excellent up-to-date description of
developments in computer chess, a rapidly advancing area in artificial intelligence research …
developments in computer chess, a rapidly advancing area in artificial intelligence research …