Boundary Detection in Particle‐based Fluids

M Sandim, D Cedrim, LG Nonato… - Computer Graphics …, 2016 - Wiley Online Library
This paper presents a novel method to detect free‐surfaces on particle‐based volume
representation. In contrast to most particle‐based free‐surface detection methods, which …

Optimizing wireless sensor network installations by visibility analysis on 3D point clouds

T Gracchi, G Gigli, F Noël, M Jaboyedoff… - … International Journal of …, 2019 - mdpi.com
In this paper, a MATLAB tool for the automatic detection of the best locations to install a
wireless sensor network (WSN) is presented. The implemented code works directly on high …

Boundary particle resampling for surface reconstruction in liquid animation

M Sandim, N Oe, D Cedrim, P Pagliosa, A Paiva - Computers & Graphics, 2019 - Elsevier
In this paper, we present a novel adaptive particle resampling method tailored for surface
reconstruction of level-sets defined by the boundary particles from a particle-based liquid …

Dynamic intervisibility analysis of 3D point clouds

L Bai, Y Li, M Cen - ISPRS International Journal of Geo-Information, 2021 - mdpi.com
With the popularity of ground and airborne three-dimensional laser scanning hardware and
the development of advanced technologies for computer vision in geometrical …

[PDF][PDF] Efficient Sorting and Searching in Rendering Algorithms.

V Havran, J Bittner - Eurographics (Tutorials), 2006 - researchgate.net
In the tutorial we show the connection between rendering algorithms and sorting and
searching as classical problems studied in computer science. We provide both theoretical …

[PDF][PDF] Compression and rendering of textured point clouds via sparse coding

K Schuster, P Trettner, P Schmitz… - … Papers. Ed. by …, 2021 - graphics.rwth-aachen.de
Splat-based rendering techniques produce highly realistic renderings from 3D scan data
without prior mesh generation. Map** high-resolution photographs to the splat primitives …

Visibility-driven skeleton extraction from unstructured points

L Zhu, W **ng, A Song, YJ Zhang - Computer Aided Geometric Design, 2020 - Elsevier
We present an algorithm for curve skeleton extraction from unstructured points using
visibility as a guide. We introduce visible cells inside the point samples. By locating a …

Boundary particle resampling for surface reconstruction in liquid animation

A Paiva, N Oe, P Pagliosa, D Cedrim… - Anais da XXXII …, 2019 - sol.sbc.org.br
In this paper, we present a novel adaptive particle resampling method tailored for surface
reconstruction of level-sets defined by the boundary particles from a particle-based liquid …

Contributions en traitements basés points pour le rendu et la simulation en mécanique des fluides

H Bouchiba - 2018 - pastel.hal.science
Le nuage de points 3D est la donnée obtenue par la majorité des méthodes de
numérisation surfacique actuelles. Nous nous intéressons ainsi dans cette thèse à …

Splat Size And Reconstruction Kernel For Artefact Reduction In Rendering

BK Weng - 2016 - search.proquest.com
This research is motivated towards understanding the relationship between the choice of
splat size and reconstruction kernel and splatting artefacts in deferred splatting, devising …