VR content creation and exploration with deep learning: A survey

M Wang, XQ Lyu, YJ Li, FL Zhang - Computational Visual Media, 2020 - Springer
Virtual reality (VR) offers an artificial, computer generated simulation of a real life
environment. It originated in the 1960s and has evolved to provide increasing immersion …

An outlook into the future of egocentric vision

C Plizzari, G Goletto, A Furnari, S Bansal… - International Journal of …, 2024 - Springer
What will the future be? We wonder! In this survey, we explore the gap between current
research in egocentric vision and the ever-anticipated future, where wearable computing …

Literature review of vision‐based dynamic gesture recognition using deep learning techniques

R Jain, RK Karsh, AA Barbhuiya - … and Computation: Practice …, 2022 - Wiley Online Library
Gesture recognition is the foremost need in building intelligent human‐computer interaction
systems to solve many day‐to‐day problems and simplify human life in this digital world. The …

Stada: Style transfer as data augmentation

X Zheng, T Chalasani, K Ghosal, S Lutz… - ar** tool for key gesture spotting in virtual and augmented reality applications
J Shen, J Dudley, G Mo… - IEEE transactions on …, 2022 - ieeexplore.ieee.org
In this paper we examine the task of key gesture spotting: accurate and timely online
recognition of hand gestures. We specifically seek to address two key challenges faced by …

Dream-experiment: a MR user interface with natural multi-channel interaction for virtual experiments

T Luo, M Zhang, Z Pan, Z Li, N Cai… - … on Visualization and …, 2020 - ieeexplore.ieee.org
This paper studies a set of MR technologies for middle school experimental teaching
environments and develops a multi-channel MR user interface called Dream-Experiment …

Egocentric gesture recognition using 3D convolutional neural networks for the spatiotemporal adaptation of collaborative robots

D Papanagiotou, G Senteri, S Manitsaris - Frontiers in neurorobotics, 2021 - frontiersin.org
Collaborative robots are currently deployed in professional environments, in collaboration
with professional human operators, hel** to strike the right balance between …

Simultaneous segmentation and recognition: Towards more accurate ego gesture recognition

T Chalasani, A Smolic - Proceedings of the IEEE/CVF …, 2019 - openaccess.thecvf.com
Ego hand gestures can be used as an interface in AR and VR environments. While the
context of an image is important for tasks like scene understanding, object recognition …