Immersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality.
G Makransky, NK Andreasen… - Journal of …, 2021 - psycnet.apa.org
We investigated the instructional effectiveness of using an interactive and immersive virtual
reality (IVR) simulation versus a video for teaching scientific knowledge in 2 between …
reality (IVR) simulation versus a video for teaching scientific knowledge in 2 between …
The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment
Game-based learning environments are designed to foster high levels of student
engagement and motivation during learning of complex topics. Game-based learning …
engagement and motivation during learning of complex topics. Game-based learning …
Digital learning games in Artificial Intelligence in Education (AIED): A review
BM McLaren, HA Nguyen - Handbook of Artificial Intelligence in …, 2023 - elgaronline.com
Digital and computer games have captured the attention and imagination of people around
the world. Lobel et al.(2017) report that Dutch children (7 to 12 years old) play digital games …
the world. Lobel et al.(2017) report that Dutch children (7 to 12 years old) play digital games …
The impact of in-classroom non-digital game-based learning activities on students transitioning to higher education
C Balakrishna - Education sciences, 2023 - mdpi.com
The initial phase of learning at a university has a bearing on students' long-term academic
development and plays a crucial role in enabling them to successfully transition to higher …
development and plays a crucial role in enabling them to successfully transition to higher …
Self-regulation in computer-assisted learning systems.
Computer-assisted learning systems (CALSs) such as intelligent tutoring systems (ITSs),
game-based learning environments (GBLEs), and virtual reality (VR) have the potential to …
game-based learning environments (GBLEs), and virtual reality (VR) have the potential to …
Understanding the impact of guiding inquiry: The relationship between directive support, student attributes, and transfer of knowledge, attitudes, and behaviours in …
Guiding inquiry learning has been shown to increase knowledge gains. Yet, little is known
about the effect of guidance on attitudes and behaviours, its interaction with student …
about the effect of guidance on attitudes and behaviours, its interaction with student …
Roles of computer agents in digital games: Effects on learning performance, perceptions, and behaviors
When encountering difficulties in conventional educational games, learners seldom self-
regulate to discover and organize the learning content in the game environment. With the …
regulate to discover and organize the learning content in the game environment. With the …
Six instructional approaches supported in AIED systems
Six instructional approaches supported in AIED systems 185 range of instructional
approaches that have been implemented and studied within the field of AIED. Our sampling …
approaches that have been implemented and studied within the field of AIED. Our sampling …
Benevolent Transgressive Play in Dungeons & Dragons [D&D]
Background Research into transgressive play experiences in games has grown in recent
years. In this article, we explore the potential for transgressive play to be constructive in …
years. In this article, we explore the potential for transgressive play to be constructive in …
Implementation of The Gamification Concept UsingKAHOOT!Among TVET Students: An Observation
Abstract 21st century way of learning is one of the transformations lauded by the Ministry of
Education Malaysia in the Malaysian Education Blueprint (2013-2015) to equip students …
Education Malaysia in the Malaysian Education Blueprint (2013-2015) to equip students …