Smart objects and replicas: a survey of tangible and embodied interactions in museums and cultural heritage sites
Tangible and embodied interactions are areas of research within HCI and interaction
design. They refer to a way in which interacting with computer systems is closer to the way …
design. They refer to a way in which interacting with computer systems is closer to the way …
Gamified mobile sensing storytelling application for enhancing remote cultural experience and engagement
SN Tan, KH Ng - International Journal of Human–Computer …, 2024 - Taylor & Francis
Previous studies have highlighted a lack of practical strategies in mobile learning that
effectively enhance learners' agency with mobile technology. The paper aims to engage and …
effectively enhance learners' agency with mobile technology. The paper aims to engage and …
A card-based internet of things game ideation tool for museum context
The increasing deployments of Internet of Things (IoT) technologies create new
opportunities for game design for museums. Previous studies have highlighted the difficulty …
opportunities for game design for museums. Previous studies have highlighted the difficulty …
Cultural Development on Peranakan Chinese a Thematic Review: A thematic review
W Huang, ARA Rahman, SSD Singh… - … in Humanities and …, 2024 - penerbit.uthm.edu.my
The Peranakan Chinese culture is a unique sample of multicultural amalgamation, and its
intricate nature has spurred scholarly discussions for decades. As modern society evolves …
intricate nature has spurred scholarly discussions for decades. As modern society evolves …
Designing for cultural learning and reflection using IoT serious game approach
Previous studies have highlighted the difficulty that designers face in designing interactive
systems that will help visitors learn and reflect upon cultural issues in support of museums' …
systems that will help visitors learn and reflect upon cultural issues in support of museums' …
Methods and practices for assessing the user experience of interactive systems for cultural heritage
Over the last few years, an increasing number of cultural sites, including museums,
archaeological places, and historic cities, have adopted a wide range of interactive …
archaeological places, and historic cities, have adopted a wide range of interactive …
Integrating Internet-of-Things (IoT) into a Cultural Game Authoring Tool: An Innovative Approach in Maker Education
Recently, integrating Internet-of-Things (IoT) for an interactive learning has become a topic
of interest. For cultural inclusion, young individuals need to be more aware of the culturally …
of interest. For cultural inclusion, young individuals need to be more aware of the culturally …
Three-dimensional simulation of volume pictorial hologram by photogrammetry method
Abstract Subject of Research. The digitizing possibility for pictorial holograms is considered
aimed at their storage and processing with the use of digital technologies. A novel method is …
aimed at their storage and processing with the use of digital technologies. A novel method is …
Построение 3D-модели изображения объемной отражательной голограммы методом фотограмметрии
ЕВ Рабош, ДА Анкушин, НС Балбекин… - … , механики и оптики, 2019 - cyberleninka.ru
Предмет исследования. Рассмотрена возможность оцифровки изобразительных
голограмм с целью обеспечения возможности их хранения и обработки с …
голограмм с целью обеспечения возможности их хранения и обработки с …
[PDF][PDF] Design and Development of an Augmented Reality Application for Art Galleries and Museums in Peru
KEVW Alfaro, DDL Correa, DAS Oliden - Proceedings of the LACCEI …, 2021 - laccei.org
Augmented reality is a popular technology for commercial, cultural, educational uses, etc.
Likewise, the digitization of elements present in museums or art galleries offers an …
Likewise, the digitization of elements present in museums or art galleries offers an …