Toolkits, cards and games–a review of analogue tools for collaborative ideation

R Wetzel, T Rodden, S Benford - Transactions of the Digital Games …, 2017 - todigra.org
Mixed reality games (MRGs) encompass a variety of gaming genres such as pervasive
games, location-based games, and augmented reality games. They enrich the physical …

Card mapper: enabling data-driven reflections on ideation cards

D Darzentas, R Velt, R Wetzel, PJ Craigon… - Proceedings of the …, 2019 - dl.acm.org
We explore how usage data captured from ideation cards can enable reflection on design.
We deployed a deck of ideation cards on a Masters level module over two years, develo** …

It Can Be More Than Just a Subservient Assistant. Distinct Roles for the Design of Intelligent Personal Assistants

R Ringfort-Felner, M Laschke, R Neuhaus… - Nordic Human …, 2022 - dl.acm.org
Typically, intelligent personal assistants (IPAs), such as Amazon's Alexa, are presented as
anthropomorphized, subservient, and predominantly female. Due to this, IPAs are often …

Technology cards: A design game for navigating in a future of digital technologies

SKN Ernstsen, C Thuesen… - … Journal of Design, 2023 - pureportal.strath.ac.uk
Digitalisation has had a game-changing effect on society—but how will future changes
unfold? In this paper, we introduce the Technology Cards—a novel dialogue-based design …

Facilitating redesign with design cards: experiences with novice designers

N Bornoe, A Bruun, J Stage - … of the 28th Australian Conference on …, 2016 - dl.acm.org
While effort has been put into develo** and evaluating usability evaluation methods less
attention has been paid to shifting usability feedback into improved designs. We report from …

[HTML][HTML] The Attendant Card Set: A Research and Design Tool to Consider Perspectives of Attendants versus Users When Co-Experiencing Technology

P von Terzi, S Diefenbach - Multimodal Technologies and Interaction, 2023 - mdpi.com
Although many of our interactions with technology nowadays take place in public places (eg,
using a mobile phone in public transportation), research and design on Human-Computer …

Towards creativity stimulating design intervention for multidisciplinary innovation teams

S Välk, C Mougenot - Proceedings of the Design Society …, 2019 - cambridge.org
The aim of our research is to stimulate cross disciplinary design collaboration to improve
innovation processes in product and service design domain. We focus on the intersection of …

Smart thing design by children: the SNaP model and toolkit

E Roumelioti - 2022 - bia.unibz.it
In the past, researchers in child-computer interaction teamed up with children, involved as
users, testers, informants, or design partners, to support the design of future technology with …