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Toolkits, cards and games–a review of analogue tools for collaborative ideation
Mixed reality games (MRGs) encompass a variety of gaming genres such as pervasive
games, location-based games, and augmented reality games. They enrich the physical …
games, location-based games, and augmented reality games. They enrich the physical …
Card mapper: enabling data-driven reflections on ideation cards
We explore how usage data captured from ideation cards can enable reflection on design.
We deployed a deck of ideation cards on a Masters level module over two years, develo** …
We deployed a deck of ideation cards on a Masters level module over two years, develo** …
It Can Be More Than Just a Subservient Assistant. Distinct Roles for the Design of Intelligent Personal Assistants
Typically, intelligent personal assistants (IPAs), such as Amazon's Alexa, are presented as
anthropomorphized, subservient, and predominantly female. Due to this, IPAs are often …
anthropomorphized, subservient, and predominantly female. Due to this, IPAs are often …
Technology cards: A design game for navigating in a future of digital technologies
Digitalisation has had a game-changing effect on society—but how will future changes
unfold? In this paper, we introduce the Technology Cards—a novel dialogue-based design …
unfold? In this paper, we introduce the Technology Cards—a novel dialogue-based design …
Facilitating redesign with design cards: experiences with novice designers
While effort has been put into develo** and evaluating usability evaluation methods less
attention has been paid to shifting usability feedback into improved designs. We report from …
attention has been paid to shifting usability feedback into improved designs. We report from …
[HTML][HTML] The Attendant Card Set: A Research and Design Tool to Consider Perspectives of Attendants versus Users When Co-Experiencing Technology
P von Terzi, S Diefenbach - Multimodal Technologies and Interaction, 2023 - mdpi.com
Although many of our interactions with technology nowadays take place in public places (eg,
using a mobile phone in public transportation), research and design on Human-Computer …
using a mobile phone in public transportation), research and design on Human-Computer …
Towards creativity stimulating design intervention for multidisciplinary innovation teams
The aim of our research is to stimulate cross disciplinary design collaboration to improve
innovation processes in product and service design domain. We focus on the intersection of …
innovation processes in product and service design domain. We focus on the intersection of …
Smart thing design by children: the SNaP model and toolkit
E Roumelioti - 2022 - bia.unibz.it
In the past, researchers in child-computer interaction teamed up with children, involved as
users, testers, informants, or design partners, to support the design of future technology with …
users, testers, informants, or design partners, to support the design of future technology with …