An introduction to online video game qos and qoe influencing factors

F Metzger, S Geißler, A Grigorjew, F Loh… - … Surveys & Tutorials, 2022 - ieeexplore.ieee.org
Online video games and cloud gaming are rapidly growing in pervasiveness. Their resource
demands can put significant stress on the global communication infrastructure. And network …

Are we ready for metaverse? A measurement study of social virtual reality platforms

R Cheng, N Wu, M Varvello, S Chen… - Proceedings of the 22nd …, 2022 - dl.acm.org
Social virtual reality (VR) has the potential to gradually replace traditional online social
media, thanks to recent advances in consumer-grade VR devices and VR technology itself …

Human-Centered Interaction in Virtual Worlds: A New Era of Generative Artificial Intelligence and Metaverse

Y Wang, L Wang, KL Siau - International Journal of Human …, 2024 - Taylor & Francis
The metaverse has emerged as an exciting new paradigm for human-computer interaction
(HCI) and virtual collaboration. This paper presents a comprehensive review of the …

[HTML][HTML] Cloud-gaming: Analysis of google stadia traffic

M Carrascosa, B Bellalta - Computer Communications, 2022 - Elsevier
Interactive, real-time, and high-quality cloud video games pose a serious challenge to the
Internet due to simultaneous high-throughput and low round trip delay requirements. In this …

Achieving consistent low latency for wireless real-time communications with the shortest control loop

Z Meng, Y Guo, C Sun, B Wang, J Sherry… - Proceedings of the …, 2022 - dl.acm.org
Real-time communication (RTC) applications like video conferencing or cloud gaming
require consistent low latency to provide a seamless interactive experience. However …

Reality check of metaverse: A first look at commercial social virtual reality platforms

R Cheng, N Wu, S Chen, B Han - … on virtual reality and 3D user …, 2022 - ieeexplore.ieee.org
Metaverse has grasped the news headlines recently. While being heavily advocated by the
industry, there are great in-terests from academia as it demands various technological …

Hairpin: Rethinking packet loss recovery in edge-based interactive video streaming

Z Meng, X Kong, J Chen, B Wang, M Xu… - … USENIX Symposium on …, 2024 - usenix.org
Interactive streaming requires minimizing stuttering events (or deadline misses for video
frames) to ensure seamless interaction between users and applications. However, existing …

Modems: Optimizing edge computing migrations for user mobility

T Kim, SD Sathyanarayana, S Chen… - IEEE Journal on …, 2022 - ieeexplore.ieee.org
Edge computing capabilities in 5G wireless networks promise to benefit mobile users:
computing tasks can be offloaded from user devices to nearby edge servers, reducing users' …

Temporal characterization and prediction of vr traffic: A network slicing use case

F Chiariotti, M Drago, P Testolina… - IEEE Transactions …, 2023 - ieeexplore.ieee.org
Over the past few years, the concept of Virtual Reality (VR) has attracted increasing interest
thanks to its extensive industrial and commercial applications. Currently, the 3D models of …

An analysis of cloud gaming platforms behaviour under synthetic network constraints and real cellular networks conditions

X Marchal, P Graff, JR Ky, T Cholez, S Tuffin… - Journal of Network and …, 2023 - Springer
With the recent technological evolutions in networks and increased deployment of multi-tier
clouds, cloud gaming (CG) is gaining renewed interest and is expected to become a major …