Opportunities and challenges of tangible XR applications for 5G networks and beyond

G Minopoulos, KE Psannis - IEEE Consumer Electronics …, 2022 - ieeexplore.ieee.org
The increasing popularity of virtual reality and augmented reality applications has unveiled
the need for boosting the efforts of implementing extended reality (XR) to users. An …

E-textiles for emotion interaction: a sco** review of trends and opportunities

M Jiang, Y Wang, V Nanjappan, Z Bai… - Personal and Ubiquitous …, 2024 - Springer
There has been a proliferation of emotion-related interactive textiles in recent years. This
research conducted a comprehensive sco** review of the literature on emotion-related …

[HTML][HTML] Wearable gaming technology: A study on the relationships between wearable features and gameful experiences

N **, J Chen, S Jabari, J Hamari - International Journal of Human …, 2024 - Elsevier
With the parallel advancement and evolution of psycho-physiological sensors, haptics, and
overall wearable computing, wearable devices have become a mainstay in everyday life …

Towards designing playful bodily extensions: Learning from expert interviews

OO Buruk, LP Matjeka, FF Mueller - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Interactive technologies offer novel opportunities for physically extending our bodies, with
the most prominent examples being prosthetics along with systems emerging from the …

Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice

K Johansson, R Robinson, J Back… - ACM Transactions on …, 2024 - dl.acm.org
Live action roleplay (larp) has a wide range of applications and can be relevant in relation to
HCI. While there has been research about larp in relation to topics such as embodied …

Open Research Issues and Tools for Visualization and Big Data Analytics

RM Gahar, O Arfaoui, MS Hidri - arxiv preprint arxiv:2404.12505, 2024 - arxiv.org
The new age of digital growth has marked all fields. This technological evolution has
impacted data flows which have witnessed a rapid expansion over the last decade that …

Exploring the player experiences of wearable gaming interfaces: a user elicitation study

R **ao, S Jung, OO Buruk, J Hamari - … of the ACM on Human-Computer …, 2022 - dl.acm.org
The design and development of playful wearable devices is a challenging and complicated
problem. It entails not only multidisciplinary expertise but also a comprehensive …

Grow your plant: A plant-based game for creating awareness about sustainability behaviour by using renewable energy

R Chisalita, M Murtinger, S Kriglstein - Extended Abstracts of the 2022 …, 2022 - dl.acm.org
Environmental sustainability has become more and more a very important topic that will also
change our way of life in the near future. A question is how people can be influenced into …

Towards the next generation of gaming wearables

OO Buruk, M Salminen, N **, T Nummenmaa… - Proceedings of the …, 2021 - dl.acm.org
Recent studies on gaming wearables show that wearables can contribute to the gaming
experience by bolstering performativity, facilitating social interaction, and accommodating …

From Imagination to Innovation: Using Participatory Design Fiction to Envision the Future of Accessible Gaming Wearables for Players with Upper Limb Motor …

G Loewen, KA Cochrane, A Girouard - … of the ACM on Human-Computer …, 2024 - dl.acm.org
The interest in enhancing video game interactions through wearable technology has grown,
yet accessible gaming with wearables remains underexplored. This study employs …