Electromyogram pattern recognition for control of powered upper-limb prostheses: state of the art and challenges for clinical use.

E Scheme, K Englehart - Journal of Rehabilitation Research …, 2011 - search.ebscohost.com
Using electromyogram (EMG) signals to control upper-limb prostheses is an important
clinical option, offering a person with amputation autonomy of control by contracting residual …

Current status and clinical perspectives of extended reality for myoelectric prostheses

W Li, P Shi, S Li, H Yu - Frontiers in Bioengineering and …, 2024 - frontiersin.org
Training with “Extended Reality” or X-Reality (XR) systems can undoubtedly enhance the
control of the myoelectric prostheses. However, there is no consensus on which factors …

Electromyography-based gesture recognition: Is it time to change focus from the forearm to the wrist?

FS Botros, A Phinyomark… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
Despite a historical focus on prosthetics, the incorporation of electromyography (EMG)
sensors into less obtrusive wearable designs has recently gained attention as a potential …

[LIBRO][B] Online gaming in context: The social and cultural significance of online games

G Crawford, VK Gosling, B Light - 2013 - api.taylorfrancis.com
There is little question of the social, cultural and economic importance of video games in the
world today, with gaming now rivalling the movie and music sectors as a major leisure …

[HTML][HTML] Game-based rehabilitation for myoelectric prosthesis control

C Prahm, I Vujaklija, F Kayali, P Purgathofer… - JMIR serious …, 2017 - games.jmir.org
Background A high number of upper extremity myoelectric prosthesis users abandon their
devices due to difficulties in prosthesis control and lack of motivation to train in absence of a …

PlayBionic: game-based interventions to encourage patient engagement and performance in prosthetic motor rehabilitation

C Prahm, F Kayali, A Sturma, O Aszmann - PM&R, 2018 - Elsevier
Background Prosthetic motor rehabilitation usually relies on the highly repetitive training of
movements. Patients might drop out of training because the rehabilitation process is long …

Learning an EMG controlled game: Task-specific adaptations and transfer

L Van Dijk, CK Van Der Sluis, HW Van Dijk… - PloS one, 2016 - journals.plos.org
Video games that aim to improve myoelectric control (myogames) are gaining popularity and
are often part of the rehabilitation process following an upper limb amputation. However …

Task-oriented gaming for transfer to prosthesis use

L Van Dijk, CK van der Sluis… - IEEE transactions on …, 2015 - ieeexplore.ieee.org
The aim of this study is to establish the effect of task-oriented video gaming on using a
myoelectric prosthesis in a basic activity of daily life (ADL). Forty-one able-bodied right …

[HTML][HTML] Serious games are not serious enough for myoelectric prosthetics

CA Garske, M Dyson, S Dupan, G Morgan… - JMIR serious …, 2021 - games.jmir.org
Serious games show a lot of potential for use in movement rehabilitation (eg, after a stroke,
injury to the spinal cord, or limb loss). However, the nature of this research leads to diversity …

Comparing online wrist and forearm EMG-based control using a rhythm game-inspired evaluation environment

R Meredith, E Eddy, S Bateman… - Journal of Neural …, 2024 - iopscience.iop.org
Objective. The use of electromyogram (EMG) signals recorded from the wrist is emerging as
a desirable input modality for human–machine interaction (HMI). Although forearm-based …