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Electromyogram pattern recognition for control of powered upper-limb prostheses: state of the art and challenges for clinical use.
Using electromyogram (EMG) signals to control upper-limb prostheses is an important
clinical option, offering a person with amputation autonomy of control by contracting residual …
clinical option, offering a person with amputation autonomy of control by contracting residual …
Current status and clinical perspectives of extended reality for myoelectric prostheses
W Li, P Shi, S Li, H Yu - Frontiers in Bioengineering and …, 2024 - frontiersin.org
Training with “Extended Reality” or X-Reality (XR) systems can undoubtedly enhance the
control of the myoelectric prostheses. However, there is no consensus on which factors …
control of the myoelectric prostheses. However, there is no consensus on which factors …
Electromyography-based gesture recognition: Is it time to change focus from the forearm to the wrist?
Despite a historical focus on prosthetics, the incorporation of electromyography (EMG)
sensors into less obtrusive wearable designs has recently gained attention as a potential …
sensors into less obtrusive wearable designs has recently gained attention as a potential …
[LIBRO][B] Online gaming in context: The social and cultural significance of online games
G Crawford, VK Gosling, B Light - 2013 - api.taylorfrancis.com
There is little question of the social, cultural and economic importance of video games in the
world today, with gaming now rivalling the movie and music sectors as a major leisure …
world today, with gaming now rivalling the movie and music sectors as a major leisure …
[HTML][HTML] Game-based rehabilitation for myoelectric prosthesis control
Background A high number of upper extremity myoelectric prosthesis users abandon their
devices due to difficulties in prosthesis control and lack of motivation to train in absence of a …
devices due to difficulties in prosthesis control and lack of motivation to train in absence of a …
PlayBionic: game-based interventions to encourage patient engagement and performance in prosthetic motor rehabilitation
Background Prosthetic motor rehabilitation usually relies on the highly repetitive training of
movements. Patients might drop out of training because the rehabilitation process is long …
movements. Patients might drop out of training because the rehabilitation process is long …
Learning an EMG controlled game: Task-specific adaptations and transfer
Video games that aim to improve myoelectric control (myogames) are gaining popularity and
are often part of the rehabilitation process following an upper limb amputation. However …
are often part of the rehabilitation process following an upper limb amputation. However …
Task-oriented gaming for transfer to prosthesis use
The aim of this study is to establish the effect of task-oriented video gaming on using a
myoelectric prosthesis in a basic activity of daily life (ADL). Forty-one able-bodied right …
myoelectric prosthesis in a basic activity of daily life (ADL). Forty-one able-bodied right …
[HTML][HTML] Serious games are not serious enough for myoelectric prosthetics
Serious games show a lot of potential for use in movement rehabilitation (eg, after a stroke,
injury to the spinal cord, or limb loss). However, the nature of this research leads to diversity …
injury to the spinal cord, or limb loss). However, the nature of this research leads to diversity …
Comparing online wrist and forearm EMG-based control using a rhythm game-inspired evaluation environment
Objective. The use of electromyogram (EMG) signals recorded from the wrist is emerging as
a desirable input modality for human–machine interaction (HMI). Although forearm-based …
a desirable input modality for human–machine interaction (HMI). Although forearm-based …