Cross-device taxonomy: Survey, opportunities and challenges of interactions spanning across multiple devices

F Brudy, C Holz, R Rädle, CJ Wu, S Houben… - Proceedings of the …, 2019 - dl.acm.org
Designing interfaces or applications that move beyond the bounds of a single device screen
enables new ways to engage with digital content. Research addressing the opportunities …

Relive: Bridging in-situ and ex-situ visual analytics for analyzing mixed reality user studies

S Hubenschmid, J Wieland, DI Fink, A Batch… - Proceedings of the …, 2022 - dl.acm.org
The nascent field of mixed reality is seeing an ever-increasing need for user studies and
field evaluation, which are particularly challenging given device heterogeneity, diversity of …

Multifi: Multi fidelity interaction with displays on and around the body

J Grubert, M Heinisch, A Quigley… - Proceedings of the 33rd …, 2015 - dl.acm.org
Display devices on and around the body such as smartwatches, head-mounted displays or
tablets enable users to interact on the go. However, diverging input and output fidelities of …

Around the smartphone: Investigating the effects of virtually-extended display size on spatial memory

S Hubenschmid, J Zagermann, D Leicht… - Proceedings of the …, 2023 - dl.acm.org
Smartphones conveniently place large information spaces in the palms of our hands. While
research has shown that larger screens positively affect spatial memory, workload, and user …

The personal cockpit: a spatial interface for effective task switching on head-worn displays

BM Ens, R Finnegan, PP Irani - … of the SIGCHI Conference on Human …, 2014 - dl.acm.org
As wearable computing goes mainstream, we must improve the state of interface design to
keep users productive with natural-feeling interactions. We present the Personal Cockpit, a …

Interaction for immersive analytics

W Büschel, J Chen, R Dachselt, S Drucker, T Dwyer… - Immersive …, 2018 - Springer
In this chapter, we briefly review the development of natural user interfaces and discuss their
role in providing human-computer interaction that is immersive in various ways. Then we …

Use of wearable and augmented reality technologies in industrial maintenance work

S Aromaa, I Aaltonen, E Kaasinen, J Elo… - Proceedings of the 20th …, 2016 - dl.acm.org
Industrial maintenance is an increasingly complex and knowledge intensive field. Although
new technologies in maintenance have been studied extensively, their usage is still lacking …

Strategies to reduce visual attention changes while learning and training in extended reality environments

L Bautista, F Maradei, G Pedraza - International Journal on Interactive …, 2023 - Springer
Computer-Based training (CBT) is a widely used strategy in interactive learning and skills
training to provide the trainee with information while in training. Extended Reality (XR) is a …

Effects of depth layer switching between an optical see-through head-mounted display and a body-proximate display

A Eiberger, PO Kristensson, S Mayr, M Kranz… - Symposium on Spatial …, 2019 - dl.acm.org
Optical see-through head-mounted displays (OST HMDs) typically display virtual content at
a fixed focal distance while users need to integrate this information with real-world …

Sleed: Using a sleeve display to interact with touch-sensitive display walls

U Von Zadow, W Büschel, R Langner… - Proceedings of the Ninth …, 2014 - dl.acm.org
We present SleeD, a touch-sensitive Sleeve Display that facilitates interaction with multi-
touch display walls. Large vertical displays allow multiple users to interact effectively with …