Cross-device taxonomy: Survey, opportunities and challenges of interactions spanning across multiple devices
Designing interfaces or applications that move beyond the bounds of a single device screen
enables new ways to engage with digital content. Research addressing the opportunities …
enables new ways to engage with digital content. Research addressing the opportunities …
Relive: Bridging in-situ and ex-situ visual analytics for analyzing mixed reality user studies
The nascent field of mixed reality is seeing an ever-increasing need for user studies and
field evaluation, which are particularly challenging given device heterogeneity, diversity of …
field evaluation, which are particularly challenging given device heterogeneity, diversity of …
Multifi: Multi fidelity interaction with displays on and around the body
Display devices on and around the body such as smartwatches, head-mounted displays or
tablets enable users to interact on the go. However, diverging input and output fidelities of …
tablets enable users to interact on the go. However, diverging input and output fidelities of …
Around the smartphone: Investigating the effects of virtually-extended display size on spatial memory
Smartphones conveniently place large information spaces in the palms of our hands. While
research has shown that larger screens positively affect spatial memory, workload, and user …
research has shown that larger screens positively affect spatial memory, workload, and user …
The personal cockpit: a spatial interface for effective task switching on head-worn displays
As wearable computing goes mainstream, we must improve the state of interface design to
keep users productive with natural-feeling interactions. We present the Personal Cockpit, a …
keep users productive with natural-feeling interactions. We present the Personal Cockpit, a …
Interaction for immersive analytics
In this chapter, we briefly review the development of natural user interfaces and discuss their
role in providing human-computer interaction that is immersive in various ways. Then we …
role in providing human-computer interaction that is immersive in various ways. Then we …
Use of wearable and augmented reality technologies in industrial maintenance work
S Aromaa, I Aaltonen, E Kaasinen, J Elo… - Proceedings of the 20th …, 2016 - dl.acm.org
Industrial maintenance is an increasingly complex and knowledge intensive field. Although
new technologies in maintenance have been studied extensively, their usage is still lacking …
new technologies in maintenance have been studied extensively, their usage is still lacking …
Strategies to reduce visual attention changes while learning and training in extended reality environments
Computer-Based training (CBT) is a widely used strategy in interactive learning and skills
training to provide the trainee with information while in training. Extended Reality (XR) is a …
training to provide the trainee with information while in training. Extended Reality (XR) is a …
Effects of depth layer switching between an optical see-through head-mounted display and a body-proximate display
Optical see-through head-mounted displays (OST HMDs) typically display virtual content at
a fixed focal distance while users need to integrate this information with real-world …
a fixed focal distance while users need to integrate this information with real-world …
Sleed: Using a sleeve display to interact with touch-sensitive display walls
We present SleeD, a touch-sensitive Sleeve Display that facilitates interaction with multi-
touch display walls. Large vertical displays allow multiple users to interact effectively with …
touch display walls. Large vertical displays allow multiple users to interact effectively with …