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From social media to artificial intelligence: improving research on digital harms in youth
Summary In this Personal View, we critically evaluate the limitations and underlying
challenges of existing research into the negative mental health consequences of internet …
challenges of existing research into the negative mental health consequences of internet …
How much gaming is too much? An analysis based on psychological distress
Background While there are calls to restrict the time spent on gaming because it is seen as
problematic and potentially leading to gaming disorder (GD), there is conflicting evidence …
problematic and potentially leading to gaming disorder (GD), there is conflicting evidence …
Effect of online game policy on smartphone game play time, addiction, and emotion in rural adolescents of China
Background Smartphone game addiction has emerged as a major public health problem in
China and worldwide. In November 2019 and August 2021, the National Press and …
China and worldwide. In November 2019 and August 2021, the National Press and …
[HTML][HTML] Going beyond video game consumption when considering Internet Gaming Disorder
Background Recognizing the crucial importance of understanding the impact of video
games on health in today's gaming-dominated world, our study aimed to investigate the …
games on health in today's gaming-dominated world, our study aimed to investigate the …
[HTML][HTML] Loot boxes, gambling-related risk factors, and mental health in Mainland China: A large-scale survey
Loot boxes can be bought with real-world money to obtain random content inside video
games. Loot boxes are viewed by many as gambling-like and are prevalently implemented …
games. Loot boxes are viewed by many as gambling-like and are prevalently implemented …
Digital dilemmas and existing recommendations for healthy screen time use for children and adolescents
A Tadpatrikar, MK Sharma, P Murthy - Asian Journal of Psychiatry, 2024 - Elsevier
As technology continues to play an integral role in our daily lives, concerns regarding the
appropriate and healthy use of screen time have prompted health organizations and …
appropriate and healthy use of screen time have prompted health organizations and …
Causal effect of video gaming on mental well-being in Japan 2020–2022
The widespread use of video games has raised concerns about their potential negative
impact on mental well-being. Nevertheless, the empirical evidence supporting this notion is …
impact on mental well-being. Nevertheless, the empirical evidence supporting this notion is …
The impact of “use in moderation” corporate social marketing (CSM) campaigns on free-to-play mobile game app usage and spending
Social concerns on excessive gaming behaviors are growing indicating the need for action
from the gaming industry. Some game companies have started to employ corporate social …
from the gaming industry. Some game companies have started to employ corporate social …
[PDF][PDF] Perceived value of video games, but not hours played, predicts mental well-being in adult Nintendo players
Studies on video games and well-being often rely on self-report measures or data from a
single game. Here, we study how 703 US adults' time spent playing for over 140,000 hours …
single game. Here, we study how 703 US adults' time spent playing for over 140,000 hours …
Does spatial distribution heterogeneity exist in video games: Evidence from Genshin Impact's map
The design of virtual city spaces and their built environments in video games is heavily
influenced by physical urban and rural landscapes. However, limited studies have …
influenced by physical urban and rural landscapes. However, limited studies have …