19 serious games: what are they? What do they do? Why should we play them?

FC Blumberg, DE Almonte, JS Anthony… - The Oxford handbook …, 2013 - books.google.com
Serious games are designed to entertain and educate players, and to promote behavioral
change. This chapter reviews characterizations of serious games and the theoretical …

[PDF][PDF] A survey and qualitative analysis of recent advances in drama management

DL Roberts, CL Isbell - … Special Issue on Agent Based Systems …, 2008 - faculty.cc.gatech.edu
In recent years, there has been a growing interest in constructing rich interactive
entertainment and training experiences. As these experiences have grown in complexity …

Modeling self-efficacy in intelligent tutoring systems: An inductive approach

SW McQuiggan, BW Mott, JC Lester - User modeling and user-adapted …, 2008 - Springer
Self-efficacy is an individual's belief about her ability to perform well in a given situation.
Because self-efficacious students are effective learners, endowing intelligent tutoring …

[PDF][PDF] Game engines selection framework for high-fidelity serious applications

P Petridis, I Dunwell, D Panzoli… - International …, 2012 - pureportal.coventry.ac.uk
Serious games represent the state-of-the-art in the convergence of electronic gaming
technologies with instructional design principles and pedagogies. Despite the value of high …

Exploring the educational impact of diverse technologies in online virtual museums

S Sylaiou, K Mania, I Paliokas… - … Journal of Arts and …, 2017 - inderscienceonline.com
This research explores the learning outcomes of online virtual museums employing diverse
technologies such as images, videos, 3D reconstructions, etc. It presents the selection …

An engine selection methodology for high fidelity serious games

P Petridis, I Dunwell, S De Freitas… - … conference on games …, 2010 - ieeexplore.ieee.org
Serious games represent the state-of-the-art in the convergence of electronic gaming
technologies with instructional design principles and pedagogies. Whilst the selection …

Digital booktalk: Digital media for reluctant readers

G Gunter, R Kenny - … Issues in Technology and Teacher Education, 2008 - learntechlib.org
New learning and communications paradigms of today's learners are extending the
definition of literacy and directly affecting how reading and writing skills are acquired (Leu …

Retention and flow under guided and unguided learning experience in 3D virtual worlds

O Baydas, T Karakus, FB Topu, R Yilmaz… - Computers in Human …, 2015 - Elsevier
Whatever technology is used, instructional design and media characteristics has a
significant effect on the learning experience. 3D virtual worlds allowing a broad range of …

Viewer2Explorer: Designing a Map Interface for Spatial Navigation in Linear 360 Museum Exhibition Video

C Lee, J Kim, H Yi, W Lee - Proceedings of the CHI Conference on …, 2024 - dl.acm.org
The pandemic has contributed to the increased digital content development for remote
experiences. Notably, museums have begun creating virtual exhibitions using 360-videos …

[PDF][PDF] Narrative Presence in Intelligent Learning Environments.

JP Rowe, SW McQuiggan, JC Lester - AAAI fall symposium: Intelligent …, 2007 - cdn.aaai.org
Recent years have seen an emerging interest in narrativecentered learning, ushering in a
wave of research on adaptive story-based systems for education and training. Among the …