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19 serious games: what are they? What do they do? Why should we play them?
FC Blumberg, DE Almonte, JS Anthony… - The Oxford handbook …, 2013 - books.google.com
Serious games are designed to entertain and educate players, and to promote behavioral
change. This chapter reviews characterizations of serious games and the theoretical …
change. This chapter reviews characterizations of serious games and the theoretical …
[PDF][PDF] A survey and qualitative analysis of recent advances in drama management
DL Roberts, CL Isbell - … Special Issue on Agent Based Systems …, 2008 - faculty.cc.gatech.edu
In recent years, there has been a growing interest in constructing rich interactive
entertainment and training experiences. As these experiences have grown in complexity …
entertainment and training experiences. As these experiences have grown in complexity …
Modeling self-efficacy in intelligent tutoring systems: An inductive approach
Self-efficacy is an individual's belief about her ability to perform well in a given situation.
Because self-efficacious students are effective learners, endowing intelligent tutoring …
Because self-efficacious students are effective learners, endowing intelligent tutoring …
[PDF][PDF] Game engines selection framework for high-fidelity serious applications
P Petridis, I Dunwell, D Panzoli… - International …, 2012 - pureportal.coventry.ac.uk
Serious games represent the state-of-the-art in the convergence of electronic gaming
technologies with instructional design principles and pedagogies. Despite the value of high …
technologies with instructional design principles and pedagogies. Despite the value of high …
Exploring the educational impact of diverse technologies in online virtual museums
This research explores the learning outcomes of online virtual museums employing diverse
technologies such as images, videos, 3D reconstructions, etc. It presents the selection …
technologies such as images, videos, 3D reconstructions, etc. It presents the selection …
An engine selection methodology for high fidelity serious games
P Petridis, I Dunwell, S De Freitas… - … conference on games …, 2010 - ieeexplore.ieee.org
Serious games represent the state-of-the-art in the convergence of electronic gaming
technologies with instructional design principles and pedagogies. Whilst the selection …
technologies with instructional design principles and pedagogies. Whilst the selection …
Digital booktalk: Digital media for reluctant readers
New learning and communications paradigms of today's learners are extending the
definition of literacy and directly affecting how reading and writing skills are acquired (Leu …
definition of literacy and directly affecting how reading and writing skills are acquired (Leu …
Retention and flow under guided and unguided learning experience in 3D virtual worlds
Whatever technology is used, instructional design and media characteristics has a
significant effect on the learning experience. 3D virtual worlds allowing a broad range of …
significant effect on the learning experience. 3D virtual worlds allowing a broad range of …
Viewer2Explorer: Designing a Map Interface for Spatial Navigation in Linear 360 Museum Exhibition Video
The pandemic has contributed to the increased digital content development for remote
experiences. Notably, museums have begun creating virtual exhibitions using 360-videos …
experiences. Notably, museums have begun creating virtual exhibitions using 360-videos …
[PDF][PDF] Narrative Presence in Intelligent Learning Environments.
Recent years have seen an emerging interest in narrativecentered learning, ushering in a
wave of research on adaptive story-based systems for education and training. Among the …
wave of research on adaptive story-based systems for education and training. Among the …