Gaze, Wall, and Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality

U Wagner, M Albrecht, AA Jacobsen, H Wang… - Proceedings of the …, 2024 - dl.acm.org
Raypointing, the status-quo pointing technique for virtual reality, is challenging with many
occluded and overlap** objects. In this work, we investigate how eye-tracking input can …

Design principles and challenges for gaze+ pinch interaction in xr

K Pfeuffer, H Gellersen… - … Computer Graphics and …, 2024 - ieeexplore.ieee.org
For Extended Reality (XR) headsets, a key aim is the natural interaction in 3-D space
beyond what traditional methods of keyboard, mouse, and touchscreen can offer. With the …

GazePrompt: Enhancing Low Vision People's Reading Experience with Gaze-Aware Augmentations

R Wang, Z Potter, Y Ho, D Killough, L Zeng… - Proceedings of the CHI …, 2024 - dl.acm.org
Reading is a challenging task for low vision people. While conventional low vision aids (eg,
magnification) offer certain support, they cannot fully address the difficulties faced by low …

Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality

P Manakhov, L Sidenmark, K Pfeuffer… - Proceedings of the CHI …, 2024 - dl.acm.org
Spatial interaction relies on fast and accurate visual acquisition. In this work, we analyse
how visual acquisition and tracking of targets presented in a head-mounted display is …

Comparison of Unencumbered Interaction Technique for Head-Mounted Displays

SAM Faleel, R Sodhi, P Irani - Proceedings of the ACM on Human …, 2024 - dl.acm.org
Head Mounted Displays (HMDs) are gaining more public attention. With the advancement of
tracking technologies, they are incorporating unencumbered interaction techniques to …

Preference in Voice Commands and Gesture Controls With Hands-Free Augmented Reality With Novel Users

M Korkiakoski, P Alavesa… - IEEE Pervasive …, 2024 - ieeexplore.ieee.org
Hands-free augmented reality (HAR) has the potential of one day becoming our gateway to
the Metaverse. However, the devices are still out of reach for most consumers mainly due to …

“where Did My Apps Go?” Supporting Scalable and Transition-Aware Access to Everyday Applications in Head-Worn Augmented Reality

F Lu, L Pavanatto, S Davari, L Zhang… - … on Visualization and …, 2024 - ieeexplore.ieee.org
Future augmented reality (AR) glasses empower users to view personal applications and
services anytime and anywhere without being restricted by physical locations and the …

Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality

P Manakhov, L Sidenmark, K Pfeuffer… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Eye tracking filters have been shown to improve accuracy of gaze estimation and input for
stationary settings. However, their effectiveness during physical movement remains …

LookUP: Command Search Using Dwell-free Eye Ty** in Mixed Reality

J Hu, JJ Dudley, PO Kristensson - 2024 IEEE International …, 2024 - ieeexplore.ieee.org
We introduce LookUP, a novel general purpose command search system for mixed reality
headsets, offering a hands-free experience through dwell-free eye ty**. With LookUP …

Guiding Handrays in Virtual Reality: Comparison of Gaze-and Object-Based Assistive Raycast Redirection

J Gabel, S Schmidt, K Pfeuffer, F Steinicke - Proceedings of the 2024 …, 2024 - dl.acm.org
Handray selection is widely used for hand-tracking-based interactions in head-mounted
displays, as it is a simple and straightforward interaction technique. However, selection …