Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
Gaze, Wall, and Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality
Raypointing, the status-quo pointing technique for virtual reality, is challenging with many
occluded and overlap** objects. In this work, we investigate how eye-tracking input can …
occluded and overlap** objects. In this work, we investigate how eye-tracking input can …
Design principles and challenges for gaze+ pinch interaction in xr
K Pfeuffer, H Gellersen… - … Computer Graphics and …, 2024 - ieeexplore.ieee.org
For Extended Reality (XR) headsets, a key aim is the natural interaction in 3-D space
beyond what traditional methods of keyboard, mouse, and touchscreen can offer. With the …
beyond what traditional methods of keyboard, mouse, and touchscreen can offer. With the …
GazePrompt: Enhancing Low Vision People's Reading Experience with Gaze-Aware Augmentations
Reading is a challenging task for low vision people. While conventional low vision aids (eg,
magnification) offer certain support, they cannot fully address the difficulties faced by low …
magnification) offer certain support, they cannot fully address the difficulties faced by low …
Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality
Spatial interaction relies on fast and accurate visual acquisition. In this work, we analyse
how visual acquisition and tracking of targets presented in a head-mounted display is …
how visual acquisition and tracking of targets presented in a head-mounted display is …
Comparison of Unencumbered Interaction Technique for Head-Mounted Displays
SAM Faleel, R Sodhi, P Irani - Proceedings of the ACM on Human …, 2024 - dl.acm.org
Head Mounted Displays (HMDs) are gaining more public attention. With the advancement of
tracking technologies, they are incorporating unencumbered interaction techniques to …
tracking technologies, they are incorporating unencumbered interaction techniques to …
Preference in Voice Commands and Gesture Controls With Hands-Free Augmented Reality With Novel Users
M Korkiakoski, P Alavesa… - IEEE Pervasive …, 2024 - ieeexplore.ieee.org
Hands-free augmented reality (HAR) has the potential of one day becoming our gateway to
the Metaverse. However, the devices are still out of reach for most consumers mainly due to …
the Metaverse. However, the devices are still out of reach for most consumers mainly due to …
“where Did My Apps Go?” Supporting Scalable and Transition-Aware Access to Everyday Applications in Head-Worn Augmented Reality
Future augmented reality (AR) glasses empower users to view personal applications and
services anytime and anywhere without being restricted by physical locations and the …
services anytime and anywhere without being restricted by physical locations and the …
Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality
Eye tracking filters have been shown to improve accuracy of gaze estimation and input for
stationary settings. However, their effectiveness during physical movement remains …
stationary settings. However, their effectiveness during physical movement remains …
LookUP: Command Search Using Dwell-free Eye Ty** in Mixed Reality
We introduce LookUP, a novel general purpose command search system for mixed reality
headsets, offering a hands-free experience through dwell-free eye ty**. With LookUP …
headsets, offering a hands-free experience through dwell-free eye ty**. With LookUP …
Guiding Handrays in Virtual Reality: Comparison of Gaze-and Object-Based Assistive Raycast Redirection
Handray selection is widely used for hand-tracking-based interactions in head-mounted
displays, as it is a simple and straightforward interaction technique. However, selection …
displays, as it is a simple and straightforward interaction technique. However, selection …