Mitsuba 2: A retargetable forward and inverse renderer

M Nimier-David, D Vicini, T Zeltner… - ACM Transactions on …, 2019 - dl.acm.org
Modern rendering systems are confronted with a dauntingly large and growing set of
requirements: in their pursuit of realism, physically based techniques must increasingly …

Dr. jit: A just-in-time compiler for differentiable rendering

W Jakob, S Speierer, N Roussel, D Vicini - ACM Transactions on …, 2022 - dl.acm.org
DR. JIT is a new just-in-time compiler for physically based rendering and its derivative. DR.
JIT expedites research on these topics in two ways: first, it traces high-level simulation code …

A survey on bounding volume hierarchies for ray tracing

D Meister, S Ogaki, C Benthin, MJ Doyle… - Computer Graphics …, 2021 - Wiley Online Library
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …

Luisarender: A high-performance rendering framework with layered and unified interfaces on stream architectures

S Zheng, Z Zhou, X Chen, D Yan, C Zhang… - ACM Transactions on …, 2022 - dl.acm.org
The advancements in hardware have drawn more attention than ever to high-quality offline
rendering with modern stream processors, both in the industry and in research fields …

A learned shape-adaptive subsurface scattering model

D Vicini, V Koltun, W Jakob - ACM Transactions on Graphics (TOG), 2019 - dl.acm.org
Subsurface scattering, in which light refracts into a translucent material to interact with its
interior, is the dominant mode of light transport in many types of organic materials …

A null-scattering path integral formulation of light transport

B Miller, I Georgiev, W Jarosz - ACM Transactions on Graphics (TOG), 2019 - dl.acm.org
Unbiased rendering of general, heterogeneous participating media currently requires using
null-collision approaches for estimating transmittance and generating free-flight distances. A …

Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media

J Condor, S Speierer, L Bode, A Bozic… - ACM Transactions on …, 2025 - dl.acm.org
Efficient scene representations are essential for many computer graphics applications. A
general unified representation that can handle both surfaces and volumes simultaneously …

Nonlinear Ray Tracing for Displacement and Shell Map**

S Ogaki - SIGGRAPH Asia 2023 Conference Papers, 2023 - dl.acm.org
Displacement map** and shell map** add fine-scale geometric features to meshes and
can significantly enhance the realism of an object's surface representation. Both methods …

GPU accelerated path tracing of massive scenes

M Jaroš, L Říha, P Strakoš, M Špeťko - ACM Transactions on Graphics …, 2021 - dl.acm.org
This article presents a solution to path tracing of massive scenes on multiple GPUs. Our
approach analyzes the memory access pattern of a path tracer and defines how the scene …

Variance-aware path guiding

A Rath, P Grittmann, S Herholz, P Vévoda… - ACM Transactions on …, 2020 - dl.acm.org
Path guiding is a promising tool to improve the performance of path tracing algorithms.
However, not much research has investigated what target densities a guiding method …