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Digital technology in physical education: a systematic review of research from 2009 to 2020
Digital media is currently one of the defining topics in discussions about schools and
teaching. In this context, there has been a wide range of research in physical education (PE) …
teaching. In this context, there has been a wide range of research in physical education (PE) …
Entertainment video games for academic learning: A systematic review
L Martinez, M Gimenes… - Journal of Educational …, 2022 - journals.sagepub.com
Entertainment video games are very popular among young audiences. Nevertheless,
despite their potential to improve cognitive functioning, they are still studied rarely as a tool …
despite their potential to improve cognitive functioning, they are still studied rarely as a tool …
Exergaming for children and adolescents: strengths, weaknesses, opportunities and threats
Exergaming, or active video gaming, has become an emerging trend in fitness, education
and health sectors. It is defined as digital games that require bodily movements to play …
and health sectors. It is defined as digital games that require bodily movements to play …
[PDF][PDF] Exergames experience in physical education: A review
CAO Vaghetti, RS Monteiro Junior, MD Finco… - Physical Culture and …, 2018 - sciendo.com
Video games (VGs) first became available to the public in the late 1970s, offering a new
possibility for human-computer interaction (Boyle, Connolly, & Hainey 2011). Initially, VGs …
possibility for human-computer interaction (Boyle, Connolly, & Hainey 2011). Initially, VGs …
[HTML][HTML] Impact of exergaming on children's motor skill competence and health-related fitness: A quasi-experimental study
This study was designed to examine the effectiveness of a combined exergaming and
physical education (PE) program on children's motor skill competence (MSC) and health …
physical education (PE) program on children's motor skill competence (MSC) and health …
Using the technological pedagogical content knowledge framework (TPACK) model to analyse teachers' use of information communication technology (ICT) in primary …
R Sullivan, J Wintle, N Campbell… - Cogent Social …, 2024 - Taylor & Francis
During the past decade there has been an increase in the range and quantity of digital
technologies available to use within classrooms (Casey et al.,; Gard,; Lupton,). It has been …
technologies available to use within classrooms (Casey et al.,; Gard,; Lupton,). It has been …
Chances and limitations of video games in the fight against childhood obesity—A systematic review
I Mack, C Bayer, N Schaeffeler… - European Eating …, 2017 - Wiley Online Library
Objective and Method A systematic literature search was conducted to assess the chances
and limitations of video games to combat and prevent childhood obesity. This search …
and limitations of video games to combat and prevent childhood obesity. This search …
Evaluating changes in perceived enjoyment throughout a 12-week school-based exergaming intervention
This study assessed whether a high-intensity exergame represents an enjoyable training
tool for children in the elementary school setting. Furthermore, it evaluated whether gender …
tool for children in the elementary school setting. Furthermore, it evaluated whether gender …
Validity and reliability of knowledge, attitude, and practice regarding exercise and exergames experiences questionnaire among high school students
R Abdulkader Mohamed, NA Abdul Rahim… - BMC Public Health, 2022 - Springer
An instrument to measure the Knowledge, Attitude, and Practice (KAP) related to exercise
and exergames experiences among high school students is important to identify the KAP …
and exergames experiences among high school students is important to identify the KAP …
[HTML][HTML] Integrating regular exergaming sessions in the exercube into a school setting increases physical fitness in elementary school children: A randomized …
This study aimed to investigate the effects of a school-based exergame intervention on
anthropometric parameters and physical fitness. Fifty-eight students (10.4±0.8 years; 48 …
anthropometric parameters and physical fitness. Fifty-eight students (10.4±0.8 years; 48 …